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Chapter 1 - Cantlin
Dragon Quest Builders

Chapter 1 - Cantlin

Learn how to escape your tomb and repair the first house in Dragon Quest Builders Chapter 1 Cantlin.

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Learn how to escape your tomb and repair the first house in Dragon Quest Builders Chapter 1 Cantlin.

You awaken in a tomb, greeted by the Dragonlord who offers you a chance to rule together. This is a famous trope, and accepting it leads to a bad ending. After this encounter, the Goddess Rubiss awakens you. She will guide you through the game's tutorial, teaching you basic movement, building, and breaking mechanics.

Walkthrough
  1. 1
    Pick up the petals left by Rubiss.
  2. 2
    Use the stump as a makeshift workbench to create an ointment, which restores HP and must be used immediately.
  3. 3
    Rubiss gives you a branch; use the stump workbench to craft it into a Cypress Stick, your first weapon/tool.
  4. 4
    Equip the Cypress Stick and break at least 4 dirt blocks to escape the tomb. You can gather extra flowers for more healing salves.
  5. 5
    Once you exit the tomb, you will earn the 'Escape Artist' achievement for escaping.
  6. 6
    Rubiss warns you that you are not a hero; unlike heroes, you do not gain Experience (EXP) by defeating monsters, but you still need to fight for materials.
  7. 7
    Seeds of Life increase your maximum HP. The village's level is tied to its quality, meaning the number of rooms and decorations.
  8. 8
    Rubiss gives you the Banner of Hope and directs you to the remains of Cantlin.
  9. 9
    Plant the Banner of Hope. Your first resident, Pippa, will arrive.
  10. 10
    Pippa asks you to repair the house in the corner of town. You will receive 5 blocks of dirt to fill the holes in the only building with a door.
  11. 11
    Use the LB and LT (or L1/L2) buttons to aim blocks lower and higher. Holding both aims at ground level. Holding LT/L2 and jumping allows you to drop a block beneath you. The RB/R1 button is the running button.
  12. 12
    Quest Markers appear above villagers' heads when they have a request. These markers may remain until the quest is completed as a reminder.
  13. 13
    Pippa gives you a branch and blue goo. Use the workbench (which has more recipes than a stump workbench) to make a Torch.
  14. 14
    Place the Torch in the repaired building. It will transform into an Empty Room and grant you EXP.
  15. 15
    Rooms require a closed structure of 2 blocks high, a door, and a light source. Objects inside the room count towards its designation and EXP gain.
  16. 16
    Creating your first room, even an empty one, will award you the 'Beginner Builder' achievement.
  17. 17
    Pippa will give you a Seed of Life as a reward. Seeds of Life increase your Max HP by 5 points and fully restore your HP.
  18. 18
    Time and Hunger mechanics are not active until the next quest is completed. Before proceeding, it is advisable to gather resources and craft items like an Oaken Club (requiring 2 Broken Branches) for extra attack power, especially if playing on PS4 to save in-game days.
Tips
  • Gathering everything in remote areas you won't revisit is fine, but be mindful of depleting resources near your town, as it will force you to travel further later.
  • The stump workbench can only craft basic items like Cypress Sticks and Healing Salves, while the workbench in town has more recipes.
  • Seeds of Life can be used immediately for a health boost or saved for critical moments.
  • Nighttime brings more aggressive monsters and activates the hunger mechanic.

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