Your Doom II walkthrough for Map 6: The Crusher. Learn how to defeat the Spider Mastermind with the crusher, find secrets, and grab keycards.
Alright, let's dive into Map 6: The Crusher. The name's a bit of a misnomer, as there's really only one crusher, but it's a pretty memorable encounter! This map throws a lot at you right from the start, so saving often is a good idea.
Walkthrough:
- You'll begin in a dangerous room packed with hit-scanners and Imps hiding behind columns. Your best bet is to carefully peek around a corner, take out one enemy, and then deal with whoever comes charging at you. Keep an eye out for a new enemy here: the Revenant. These guys have rocket launchers on their backs and can also punch you up close. The strategy? Get in close and blast 'em with two Super Shotgun shots.
- After clearing the room, look for a secret. Check the map – see that southeast column? The one just west of it is interactive. Activate it, and it'll lower, revealing a Megasphere. This is a huge health and armor boost, giving you 200% of both! This is [SECRET 1/3].
- Head west to a large elevator. This takes you to a wide-open area where you'll immediately spot a Spider Mastermind. But here's the map's gimmick: right near the elevator, there's a switch. Hit it IMMEDIATELY! This activates a crusher that will start crushing the Spider Mastermind. You can hang back to the north and watch it die, or help speed things up with your weapons. Just stay out of its range, as it can still shoot you. Once it's dead, the crusher stops, and you can grab a Plasma Gun from its remains.
- Next, you'll encounter some Demons in the toxic waste and Imps firing from a distance. Head to the trench and look left. Down there is [SECRET 2/3]: a room with a teleporter. This teleporter actually just drops you right back at the Spider Mastermind fight, so it's not essential unless you want to practice.
- Now, ride the big lift again and look south. There's a hole you can jump off to reach a lower ledge with a switch. Flip it to lower a platform holding some Imps and the crucial Blue Key Card! Ride the platform back up and take out the Imps. This path also leads to a Supercharge. If you need more ammo, you can backtrack to the switch, drop down to where those Imps were, and grab some Cell Ammo.
- It's time to head back to the
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