Defeat K. Rool in ROUND TWO of Donkey Kong Country 2: Diddy's Kong Quest by jumping the Kannonball and avoiding spiked attacks.
Walkthrough
- 1Jump the Kannonball as it shoots back towards you.
- 2Avoid the spiked Kannonball that is lobbed at you; it stops in the middle of the floor.
- 3Jump the two charges K. Rool throws at you.
- 4Once the spikes disappear, grab the Kannonball.
- 5Throw the Kannonball at the "good" Kaptain's musket to cause some hurt to the big Kremling.
Tips
- The spiked Kannonball stops in the middle of the floor, making it a predictable obstacle.
- The spikes disappear after K. Rool's charges, allowing you to grab the Kannonball.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content