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ROUND TWO
Donkey Kong Country 2: Diddy's Kong Quest

ROUND TWO

Defeat K. Rool in ROUND TWO of Donkey Kong Country 2: Diddy's Kong Quest by jumping the Kannonball and avoiding spiked attacks.

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Defeat K. Rool in ROUND TWO of Donkey Kong Country 2: Diddy's Kong Quest by jumping the Kannonball and avoiding spiked attacks.

Walkthrough
  1. 1
    Jump the Kannonball as it shoots back towards you.
  2. 2
    Avoid the spiked Kannonball that is lobbed at you; it stops in the middle of the floor.
  3. 3
    Jump the two charges K. Rool throws at you.
  4. 4
    Once the spikes disappear, grab the Kannonball.
  5. 5
    Throw the Kannonball at the "good" Kaptain's musket to cause some hurt to the big Kremling.
Tips
  • The spiked Kannonball stops in the middle of the floor, making it a predictable obstacle.
  • The spikes disappear after K. Rool's charges, allowing you to grab the Kannonball.

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