Defeat the Kaptain in Donkey Kong Country 2: Diddy's Kong Quest ROUND SEVEN (2) by throwing a Kannonball when he starts to suck.
Walkthrough
- 1Break the DK Barrel if you need your partner Kong back.
- 2Jump over K. Rool's charge as you run to the opposite side.
- 3Jump over the blue clouds coming for you.
- 4Jump over K. Rool's slow charge.
- 5Jump over K. Rool's semi-invisible charge.
- 6Jump over K. Rool's invisible charge.
- 7Grab the Kannonball.
- 8Throw the Kannonball at the Kaptain when he starts to suck (his gun) to cause painful backfiring.
Tips
- If the blue clouds hit you, rapidly press your buttons to break free of the freeze.
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