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ROUND FIVE (2)
Donkey Kong Country 2: Diddy's Kong Quest

ROUND FIVE (2)

Defeat K. Rool in ROUND FIVE (2) of Donkey Kong Country 2: Diddy's Kong Quest by mastering Kannonball throws and avoiding spiked balls.

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Defeat K. Rool in ROUND FIVE (2) of Donkey Kong Country 2: Diddy's Kong Quest by mastering Kannonball throws and avoiding spiked balls.

Walkthrough
  1. 1
    Jump the Kannonball as it shoots back toward you.
  2. 2
    Jump K. Rool's charge as you move to the opposite side of the chamber from him.
  3. 3
    Prepare to jump the bouncing spiked balls. The order of moves to avoid the barrage is: jump, jump or walk under, jump, jump or walk under, walk under, jump or walk under, walk under, jump or walk under, walk under.
  4. 4
    Break the Barrel to get the Kannonball contained within.
  5. 5
    Throw the Kannonball at K. Rool when he sucks in with his musket to cause a damaging backfire.
Tips
  • The frequency and speed of the shots increase as you progress through the sequence.
  • The final move in the spiked ball avoidance pattern is to walk under.

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