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ROUND SIX
Donkey Kong Country 2: Diddy's Kong Quest

ROUND SIX

Defeat K. Rool's Hoover act in ROUND SIX of Donkey Kong Country 2: Diddy's Kong Quest by using the Kannonball weapon. Learn the attack patterns.

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Defeat K. Rool's Hoover act in ROUND SIX of Donkey Kong Country 2: Diddy's Kong Quest by using the Kannonball weapon. Learn the attack patterns.

Walkthrough
  1. 1
    Jump the Kannonball as it shoots back toward you.
  2. 2
    Jump K. Rool's charge as you move to the opposite side of the chamber from him.
  3. 3
    Prepare for the whirling spiked Kannonball barrage.
  4. 4
    Jump the three single spiked balls moving in swirling motions, with increasing orbit with each one.
  5. 5
    Jump the three sets of two spiked balls moving in swirling motions, with increasing orbit with each one.
  6. 6
    Jump on the Barrel to release the Kannonball weapon.
  7. 7
    Stick the Kannonball to K. Rool when he starts his Hoover act with his musket.
  8. 8
    Be sure to jump the Kannonball as it rockets back at you.
Tips
  • Watch the Kannonball's trajectory carefully after it's fired.
  • Anticipate K. Rool's charge and move to the opposite side of the chamber.
  • The spiked ball patterns increase in complexity, so precise jumping is key.

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