Defeat K. Rool's Hoover act in ROUND SIX of Donkey Kong Country 2: Diddy's Kong Quest by using the Kannonball weapon. Learn the attack patterns.
Walkthrough
- 1Jump the Kannonball as it shoots back toward you.
- 2Jump K. Rool's charge as you move to the opposite side of the chamber from him.
- 3Prepare for the whirling spiked Kannonball barrage.
- 4Jump the three single spiked balls moving in swirling motions, with increasing orbit with each one.
- 5Jump the three sets of two spiked balls moving in swirling motions, with increasing orbit with each one.
- 6Jump on the Barrel to release the Kannonball weapon.
- 7Stick the Kannonball to K. Rool when he starts his Hoover act with his musket.
- 8Be sure to jump the Kannonball as it rockets back at you.
Tips
- Watch the Kannonball's trajectory carefully after it's fired.
- Anticipate K. Rool's charge and move to the opposite side of the chamber.
- The spiked ball patterns increase in complexity, so precise jumping is key.
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