Learn how characters gain skills and spells in Disgaea 6: Defiance of Destiny, including level requirements and weapon stat changes.
Walkthrough
- 1Characters gain new skills upon reaching specific levels.
- 2Unlike previous games, skills are not learned through weapon mastery.
- 3Characters can only use skills associated with their current class, plus any healing or elemental spells they have learned.
- 4A Martial Artist cannot use a Warrior's skills, and vice versa.
Skill Leveling:
- Skill Level 1: Level 1
- Skill Level 2: Level 300
- Skill Level 3: Level 1,200
- Skill Level 4: Level 6,000
Spell Leveling:
- Spell Level F/W/I/S: Level 1
- Spell Level Mega: Level 500
- Spell Level Giga: Level 2,000
- Spell Level Omega: Level 8,000
- Spell Level Tera: Level 20,000
Spell Proficiency Boost:
- Proficiency Level 1: Range Boost 1
- Proficiency Level 2: Range Boost 2
- Proficiency Levels 3-5: Range Boost 3
- Proficiency Levels 6-10: Range Boost 4
- Proficiency Levels 11-20: Range Boost 5
- Proficiency Levels 21-40: Range Boost 6
- Proficiency Levels 41-60: Range Boost 7
- Proficiency Levels 61-80: Range Boost 8
- Proficiency Levels 81-90: Range Boost 9
- Proficiency Levels 91-99: Range Boost 10
Weapon Stat Influence:
- A character's equipped weapon can change which stat their skills use.
- For example, Zed's Thunder Rush skill uses ATK/SPD with a fist but INT with a staff.
- Only elemental magic skills (Fire/Wind/Ice/Star) and healing skills are unaffected by weapon choice.
- Consider a character's stat distribution and weapon compatibility when choosing equipment.
Skill Notation Key:
- Target: One (T1), Two (T2), Three (T3), Random (TR)
- Shape: Horizontal (H), Line (L), Plus-shaped (+), Square (S), Diamond (D), W-shaped (W), V-shaped (V)
- Range: Fixed (RF), Adjustable (RA)
- Element: Fire/Wind/Ice/Star (F/W/I/S)
- Status Ailment: Poison (Po), Sleep (Sl), Paralyze (Py), Amnesia (A), Weakness (W), Charm (C)
- Note: Special notes (N-[text])
Example Skill Descriptions:
- Zed - Thunder Rush = T1 RF1 (W) N-knockback effect (1 Target, Fixed Range of 1, Wind element, special Note)
- Zed - Voltaic Shoot = T3H RA2 (W) (3 Targets-Horizontal, Adjustable Range of 2, Wind element)
- Prinny - Prinny Barrage = T1 RF3 (1 Target, Fixed Range at 3)
- Psychic - Teleport Terror = T4+ RA5 N-knockback effect, character moves to center of + which must be empty (4 Targets-+ shaped, Adjustable Range of 5, special Note)
Healing and elemental spells are listed as: T1* RA1* (F/W/I/S) due to their variable range and shapes gained with use.
Tips
- Pay attention to how weapon types alter skill stat usage to maximize damage output.
- For characters like Melodia, consider changing their class if their starting class and stats don't align well with their potential (e.g., changing her from Clergy to Archer).
- Piyori, who starts with a sword and Martial Artist class, was changed to Samurai due to her slight advantage with swords.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content