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Part 3
Disgaea 6: Defiance of Destiny

Part 3

Learn how characters gain skills and spells in Disgaea 6: Defiance of Destiny, including level requirements and weapon stat changes.

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Learn how characters gain skills and spells in Disgaea 6: Defiance of Destiny, including level requirements and weapon stat changes.

Walkthrough
  1. 1
    Characters gain new skills upon reaching specific levels.
  2. 2
    Unlike previous games, skills are not learned through weapon mastery.
  3. 3
    Characters can only use skills associated with their current class, plus any healing or elemental spells they have learned.
  4. 4
    A Martial Artist cannot use a Warrior's skills, and vice versa.

Skill Leveling:

  • Skill Level 1: Level 1
  • Skill Level 2: Level 300
  • Skill Level 3: Level 1,200
  • Skill Level 4: Level 6,000

Spell Leveling:

  • Spell Level F/W/I/S: Level 1
  • Spell Level Mega: Level 500
  • Spell Level Giga: Level 2,000
  • Spell Level Omega: Level 8,000
  • Spell Level Tera: Level 20,000

Spell Proficiency Boost:

  • Proficiency Level 1: Range Boost 1
  • Proficiency Level 2: Range Boost 2
  • Proficiency Levels 3-5: Range Boost 3
  • Proficiency Levels 6-10: Range Boost 4
  • Proficiency Levels 11-20: Range Boost 5
  • Proficiency Levels 21-40: Range Boost 6
  • Proficiency Levels 41-60: Range Boost 7
  • Proficiency Levels 61-80: Range Boost 8
  • Proficiency Levels 81-90: Range Boost 9
  • Proficiency Levels 91-99: Range Boost 10

Weapon Stat Influence:

  • A character's equipped weapon can change which stat their skills use.
  • For example, Zed's Thunder Rush skill uses ATK/SPD with a fist but INT with a staff.
  • Only elemental magic skills (Fire/Wind/Ice/Star) and healing skills are unaffected by weapon choice.
  • Consider a character's stat distribution and weapon compatibility when choosing equipment.

Skill Notation Key:

  • Target: One (T1), Two (T2), Three (T3), Random (TR)
  • Shape: Horizontal (H), Line (L), Plus-shaped (+), Square (S), Diamond (D), W-shaped (W), V-shaped (V)
  • Range: Fixed (RF), Adjustable (RA)
  • Element: Fire/Wind/Ice/Star (F/W/I/S)
  • Status Ailment: Poison (Po), Sleep (Sl), Paralyze (Py), Amnesia (A), Weakness (W), Charm (C)
  • Note: Special notes (N-[text])

Example Skill Descriptions:

  • Zed - Thunder Rush = T1 RF1 (W) N-knockback effect (1 Target, Fixed Range of 1, Wind element, special Note)
  • Zed - Voltaic Shoot = T3H RA2 (W) (3 Targets-Horizontal, Adjustable Range of 2, Wind element)
  • Prinny - Prinny Barrage = T1 RF3 (1 Target, Fixed Range at 3)
  • Psychic - Teleport Terror = T4+ RA5 N-knockback effect, character moves to center of + which must be empty (4 Targets-+ shaped, Adjustable Range of 5, special Note)

Healing and elemental spells are listed as: T1* RA1* (F/W/I/S) due to their variable range and shapes gained with use.

Tips
  • Pay attention to how weapon types alter skill stat usage to maximize damage output.
  • For characters like Melodia, consider changing their class if their starting class and stats don't align well with their potential (e.g., changing her from Clergy to Archer).
  • Piyori, who starts with a sword and Martial Artist class, was changed to Samurai due to her slight advantage with swords.

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