Find all enemy locations in Karl's Bay for Deathloop, detailing spawns for Morning and Afternoon. Learn where to find Eternalists and turrets.
Walkthrough
- 1Morning:
- Along the southernmost street in Sections O15, O16, and O17: three Eternalists.
- 2Along the east coast in Sections N18 and O18: two Eternalists.
- 3Inside the Queen of Riddles building in Section N17: two Eternalists. On the roof: one Eternalist and one Turret.
- 4Out front of the Fathoms of Lament building, in Sections M17, M18, and N17: four Eternalists.
- 5Inside the Forever Young building in Sections O15 and O16: one Eternalist.
- 6In the Garden's of Perception, west side: one landmine and five Eternalists.
- 7In Section N13, on the ridge: one Eternalist playing an electric guitar.
- 8In Section M12: two Eternalists.
- 9Inside the red building (on the map) in Section L12: one Eternalist.
- 10Along the north coast hidden in Section L11: seven landmines and one Eternalist.
- 11In L13, along the north shoreline: two landmines.
- 12In the Treasure of the Ice and the planeyard east of it: thirteen Eternalists.
- 13In the red building (on the map) in Sections M13 and M14: two Eternalists.
- 14Along the road in Sections N16 and N17: one Eternalist.
- 15Around the Big Smiley building in Section N16: four Eternalists (watch the roof, too).
- 16Inside the Fathoms of Lament building: five landmines.
- 17Along the northeast side, between the Fathoms of Lament and the southern hangar: one landmine, two Eternalists, and one Turret up on the bridge. Down below, closer to the water: three Eternalists.
- 18Underneath the dock in Section K16: one landmine. Above: one Eternalist patrolling.
- 19Inside the southern hangar (Hangar 1): three Eternalists.
- 20Between the two hangars: two Eternalists.
- 21Inside the northern hangar (Hangar 2, accessible through the southern hangar), in the large hangar: eight Eternalists. One of them is hanging from a hook.
- 22To reach Harriet, sneak across the plane and shoot the button to unlock the door through the lasers. You will fight Harriet the Visionary and three Eternalists.
- 23Noon: Karl's Bay is inaccessible at Noon. The option will be greyed-out with the message 'There's nothing for me here.'
- 24Afternoon:
- Along the southernmost street in Sections O15, O16, and O17: one Eternalist.
- 25Inside the Forever Young building in Sections O15 and O16: two Eternalists.
- 26In the Garden's of Perception, west side: four Eternalists.
- 27Through the gully to the west: four Eternalists.
- 28In the Treasure of the Ice and the planeyard east of it: four Eternalists.
- 29Inside the Dawn of Reason bar: three Eternalists.
- 30Between the south hangar (Hangar 1) and the 'Fathoms of Lament' building: seven Eternalists and two Turrets.
- 31South of the Fathoms of Lament building: two Eternalists.
- 32Inside Big Smiley: one Eternalist.
- 33Inside Hangar 1: seven Eternalists.
- 34Evening:
- Following the rightmost door (entering the city, closest to the water), sometimes on the ice near the plane in Section O19: three Eternalists (random spawn).
- 35Along the southernmost street in Sections O15, O16, and O17: two Eternalists (they blow themselves up a few seconds after you arrive).
- 36On the roof of Forever Young: one Eternalist. Outside, to the north: one more Eternalist.
- 37On a ledge across from Forever Young, in Section N15: one Eternalist.
- 38In the Garden's of Perception, west side: six Eternalists.
- 39Through the gully to the west: five Eternalists.
- 40In the Treasure of the Ice and the planeyard east of it: fifteen Eternalists.
- 41Between the hangars: six landmines.
- 42East of the hangars, on the docks and plane in Sections K16, K17, K18, and L18: six Eternalists.
- 43Between the south hangar (Hangar 1) and the 'Fathoms of Lament' building: two Eternalists.
- 44On the roof of the Queen of Riddles building: one Eternalist.
- 45On the roof of the Big Smiley building: one Eternalist.
- 46South of the Fathoms of Lament building: nine Eternalists.
- 47Inside the Fathoms of Lament building: one Turret.
Tips
- Knowing enemy positions is crucial for planning your infiltration of Karl's Bay.
- Be aware of random spawns, especially in the Evening.
- Turrets can provide an early warning or be a significant threat.
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