Dive into the history of Dead by Daylight updates with our comprehensive patch notes guide. From early fixes to major balance changes, stay informed on every update since launch.
Hey there! So you're diving into the Fog and want to get a handle on how things have changed over time? That's smart! Understanding the game's history, especially the early patches, can give you a real edge. Think of it like knowing the old playground rules before the new ones came out. This section is all about the game's updates, or 'Patches' as they're called. It's a look back at how _Dead by Daylight_ has evolved since its release. We're talking about everything from fixing wonky chainsaw sounds to major tweaks in how perks and mechanics work. A Little History Lesson When the game first dropped, things were a bit rough around the edges. The very first patch, Patch 1.0.1 on June 17, 2016, was mostly about squashing bugs. You had things like: * Weird sound effects for chainsaws and hooks. * Visual glitches, like floating chests or survivors' eyes popping out (yikes!). * Performance issues, like framerate drops when healing. * Even some funny display bugs with Bloodpoints showing negative values! They also fixed issues with perks like 'Saboteur' and 'Spine Chill' not working right, and made sure item add-ons behaved themselves. Then came Patch 1.0.1a a few days later, which was pretty minor – just adding an art book for Deluxe Edition owners. Patch 1.0.2 on June 29, 2016, brought more significant changes. This is where you start seeing actual balance adjustments: * Perk Tweaks: 'Sprint Burst' got its cooldown adjusted, and 'We'll Make It' had its bonus reduced and was clarified to only affect healing others. * Map Adjustments: Spawn weights for chests and generators were tweaked, and some map areas like the basement, mine, and blood lodge saw changes. * Killer Stuff: The Wraith's cloaking got adjusted so he couldn't just spam it for points. Window vaulting mechanics were also changed for both killers and survivors. * Survivor Behavior: Crows now alert the Killer if you stay still for too long (so no more hiding completely still!). * Score System: Various score values were adjusted. * Disconnects: Killers started getting points if a survivor left the game, and penalties for disconnecting increased. This patch also fixed a bunch of bugs, including issues with 'No One Escapes Death', The Trapper's addons, and even The Wraith flickering. Hotfixes Galore After Patch 1.0.2, there were a couple of quick hotfixes, 1.0.2a and 1.0.2b, mostly to smooth out some jittery walking animations for survivors. These early hotfixes show how the devs were constantly tuning things based on player feedback. Why This Matters to You Looking at these old patches helps you understand the game's DNA. You can see how certain mechanics were introduced or changed, and why some perks might feel familiar but work differently now. It’s like seeing the blueprint for the killer you’re facing or the survivor you’re playing as. Keep this history in mind, and you'll start to see patterns and strategies that others might miss. Good luck in the Fog!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content