Skip to content
Part 6
Crysis 3

Part 6

Navigate the Liberty Dome in Crysis 3 Part 6. Hack turrets, upgrade your Nanosuit, and find a weapon to destroy CELL's defense towers. Includes Nanosuit module tips.

By ···10 min read·Multi-source verified
1 reading this guide  

Navigate the Liberty Dome in Crysis 3 Part 6. Hack turrets, upgrade your Nanosuit, and find a weapon to destroy CELL's defense towers. Includes Nanosuit module tips.

Walkthrough
  1. 1
    Hack the hatch to rejoin Psycho.
  2. 2
    After Psycho opens the shutter, you'll enter "New York 2.0," now covered by the Liberty Dome. CELL Industries has a global monopoly on power by exploiting alien technology, making many people indebted to them. Prophet suspects the Ceph have a more sinister plan.
  3. 3
    As you advance with Psycho, you'll learn about his relationship with Claire, the Regional Commander.
  4. 4
    When your suit malfunctions, find four Nanosuit Upgrade Modules in a wall unit. Useful upgrades include "Extended Cloak," "Energy Upgrade," "Sensor Upgrade," and the "Assassin" skill.
  5. 5
    Continue with Psycho and enter the Liberty Dome. The overgrown ruins of New York City are controlled by CELL forces.
  6. 6
    Psycho explains CELL's power monopoly. You'll reach a CELL Minefield.
  7. 7
    Open your visor and hack the "skull" to neutralize the minefield and turn it against enemies. You can also shoot the mines.
  8. 8
    Follow Psycho past a defunct Pinger. Bash in the iron gate and proceed to the waypoint.
  9. 9
    You'll enter an open area defended by a CELL defense tower with three energy cannons. Prophet wants to cut through the kill zone while CELL forces close in.
  10. 10
    Your task is to find a weapon powerful enough to destroy the three elevated cannons. There are four potential weapon cache locations within the kill zone.
  11. 11
    To avoid being targeted, remain cloaked when in the open and use scattered debris for cover to recharge your suit's energy.
  12. 12
    The first cache is to the left, about 77 meters away. Move toward the blue building, recharge, cloak, and proceed. The cache is empty.
  13. 13
    Move to the next cache on the right. Recharge behind wrecked train cars. The second cache is also empty. Recharge behind a wrecked armored vehicle.
  14. 14
    The third cache is nearly 100 meters away, closer to the tower. Charge behind a hulk, enter the water, and take shelter near a cliff to recharge. Swim along the cliff, exit the water where the rock ledge is lowest, and recharge behind a wreck before moving to the cache. You'll find Scarab rifles but nothing powerful enough.
  15. 15
    The last cache is over 150 meters away. Use wreckage for cover as you move toward it. Continue slowly along the tracks to conserve energy, then jump down into a low area near wreckage to reach the final cache. Stay near the rock ledge to avoid the tower's sightline.
  16. 16
    You will find several dead Ceph. One dropped a Ceph Bolt Sniper. Approaching it triggers an event.
Tips
  • Nanosuit Upgrade Modules are marked by a symbol resembling a saddle.
  • There are four rows of upgrades, with only one upgrade per row active at a time.
  • It's best to secure one upgrade in each column initially. Good early choices include "Sensor Upgrade" (Row 1, 1 Module), "Energy Upgrade" (Row 2, costs vary), "Extended Cloak" (Row 3, 3 Modules), and "Assassin" or "Heavy Armor" (Row 4, costs vary).
  • Upgrades can be changed at any time. "Sensor Upgrade" is useful for hacking.
  • "Extended Cloak" costs 3 Modules, and "Sensor Upgrade" costs 1 Module.
  • A single electric arrow can neutralize Turret Guns.
  • Nanosuit Upgrade Modules (found scattered in the environment).
  • Ceph Bolt Sniper (found at the last weapon cache).

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content