Complete Crysis 3 Part 11 walkthrough. Learn how to hack turrets, deal with Ceph, and find Nanosuit Upgrade Modules.
Walkthrough
- 1Jump into the ruined structure at the (waypoint (a marker on your map you've manually placed as a destination)) and find Datapads on a table inside.
- 2Hack an Automated Turret Gun on the adjoining structure, using the structure for (cover (press the cover button to crouch behind walls or objects)) against approaching CELL troops.
- 3Maneuver into the rear area of the next structure to hack the Mines and then enter.
- 4Stay (cloaked) while taking out CELL troops and hack the Mines and Turret Gun on the other end.
- 5Go up the stairwells to the top level, expecting CELL troops.
- 6Locate the zipline and grab the Nanosuit Upgrade Module from the back room, also finding ammo.
- 7Take the zipline to the adjoining structure.
- 8Work your way toward the (waypoint) through the structure, dropping through debris to a lower floor and taking the stairwell beyond.
- 9Move counter clockwise through the ruined interior to find the exit near a pool table.
- 10As Alpha-Ceph and minions rampage, Claire warns you to steer clear of the nearby Ceph Mindcarrier. Your task is to approach it.
- 11Tag roving Ceph to know their positions. Set the Predator Bow to maximum pull and take out nearby aliens.
- 12Stay (cloaked) and on the left margin of the open area. Recharge when in (cover) when Ceph are in blind spots and shoot through the (cloak) to kill approaching Ceph.
- 13Find an arrow crate on an elevated ruin. The Pinch Rifles they carry can be carried in addition to your two primary weapons.
- 14Locate a Nanosuit Upgrade Module in a lighted ruin.
- 15When within about 50 meters of the objective, climb into a structure, recharge, (cloak), and go for the Mindcarrier.
- 16Jump up for a brief interaction with the Mindcarrier on another elevated ruin.
- 17Start through the structure toward the (waypoint).
- 18Use the visor to locate a Nanosuit Upgrade Module inside a structure.
- 19Hack the Weapons Pod and find an arrow crate on a second floor.
- 20As you approach double blue doors, CELL personnel will burst out, followed by a Ceph Scorcher. Use an electric arrow to dispose of it and take the Incinerator it drops.
- 21Work your way through the ruined complex, dealing with approximately six Scorchers.
- 22Claire mentions a disabled Pinger ahead that you can hack as a Secondary Mission.
- 23(Cloak) and use electric or super-thermite arrows to destroy Scorchers before hacking the Pinger. The Pinger will broadcast an EMP wave and attack remaining Scorchers.
- 24Continue to the Primary (waypoint), watching for surviving Scorchers.
- 25Pass through another ruined structure finding arrows, ammo, and grenades.
- 26Ahead, numerous Ceph Infantry Units and flying Spotters are prowling. Spotters can sense your presence and emit an EMP blast that drains energy. Use an electric arrow on them.
- 27Use (stealth) to infiltrate, staying near margins and charging in (cover).
- 28If you opt to kill all enemies, resupply arrows from the case atop a ruin. A stairwell inside a building leads to the upper level, allowing you to jump to an arrow crate.
- 29Enter the structure via the control box for the entry ramp, go left around the walkway to the doorway to meet Psycho.
- 30Follow Psycho through the wreckage. Before he opens a door, take the Nanosuit Upgrade Module from the opposing chamber.
- 31Continue to the skinning lab and the Nanosuit Cradle. Claire opens the hatch. Psycho operates the cradle with Prophet as the subject.
Tips
- Use the structure for (cover) when engaging CELL troops.
- Maintaining (stealth) is the better option when dealing with roving Ceph.
- Recharge your suit when in (cover) when the Ceph are in blind spots.
- Shoot through the (cloak) to kill any Ceph that approach you.
- The flamethrower is an awesome close-quarters weapon but not much for (stealth).
- Keeping your distance will keep you alive when the Pinger animates.
- Use an electric arrow on flying Spotters to disable their EMP blast.
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