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Part 3
Crysis 3

Part 3

Crysis 3 weapons like the Reaper Cannon and Bolt Sniper, plus Nanosuit powers like Cloak and Armor. Learn how to use them effectively.

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Crysis 3 weapons like the Reaper Cannon and Bolt Sniper, plus Nanosuit powers like Cloak and Armor. Learn how to use them effectively.

Walkthrough
  1. 1
    R.E.X. Charges: These can be found when needed and pack more punch than the JAW. Save them for Juggernaut-types like Pingers or Devastators. They can be placed or thrown and detonated remotely.
  2. 2
    Fragmentation Grenades: These are powerful and generally available weapons. Enemies will run from them, but are often not fast enough to escape. Use them to finish off tougher foes when out of R.E.X. charges or JAW rockets.
  3. 3
    HMG (Heavy Machine Gun): This mounted weapon can be used in place or detached. It has no special attachments and cannot be silenced. When its drum is empty, it must be discarded. It has a large capacity and a short burst can kill most enemies, including Devastators. It must be put down to interact with the environment, so pick it back up.
  4. 4
    AGL (Grenade Launchers): These are rare but extremely destructive grenade launchers with a large capacity. They will be embedded into the structure of a mission twice during the game.
  5. 5
    Bolt Sniper: This Ceph weapon is first available in chapter 2 and is used to eliminate Ceph cannons. It is rare and good for at most eight shots, killing a Devastator with a single shot.
  6. 6
    Reaper Cannon: This potent weapon is often dropped by Devastators. Its energy depletes rapidly, but it is extremely powerful until depleted. Look for them during boss battles. Like all Ceph weaponry, it can be carried in addition to your two primary weapons but must be dropped to equip another weapon.
  7. 7
    Pinch Rifle: This is the standard energy weapon of the rank-and-file Ceph Infantry Unit. It provides very good service until it runs out of energy.
  8. 8
    X-Pac Mortar: This weapon has enormous punch but exhausts its energy quickly. Its normal mode rains energy bolts, and the secondary mode projects a more directed charged shot. It is extremely useful during boss battles.
  9. 9
    Incinerator: This Ceph flamethrower is dropped by Scorchers that don’t self-destruct. Take a Scorcher out with an electric arrow or other electric weapons to make it drop one. It is deadly at close range.
  10. 10
    Cloak: The Nanosuit enables invisibility. You will only be spotted if you get right in an enemy's face or if your footsteps betray your presence. Cloaking consumes energy; faster movement drains energy faster. Moving while crouched reduces sound for stealthy movement. The Predator Bow can be used without draining energy while cloaked.
  11. 11
    Melee: The Nanosuit imparts deadly power to melee blows, effective when an enemy gets close. A single melee blow kills Ceph Infantry Units. Activating armor mode is advised to reduce trauma during these encounters.
  12. 12
    Armor: Activating armor mode hardens you against environmental damage and drains energy. It is effective against explosions and in firefights, providing higher resistance. It allows you to survive high falls and cannot be used while cloaked.
  13. 13
    Nanovision: This suit option allows you to see in smoke or dust by keying on heat variations and using light enhancement to identify enemies, weapons, and hidden entries. It is useful for locating and targeting enemies in low light or cluttered environments.
  14. 14
    The Visor: This multi-function device displays tactical and environmental information on your HUD (Heads-Up Display). It can be used to spot and “tag” hostiles for easier tracking and displays the position of weapon and ammo caches and hack-able objects like Turret Guns and Mines. A “tagged” enemy will show on the HUD even when the visor is off.
Tips
  • Use R.E.X. charges and JAW rockets for Juggernaut-types, not lesser foes.
  • Enemies are often not fast enough to escape Fragmentation Grenades.
  • Never pass up the opportunity to use an HMG; they are frequently encountered and very effective.
  • The Bolt Sniper kills a Devastator with a single shot.
  • The Reaper Cannon is extremely potent and should be picked up when dropped by Devastators.
  • The X-Pac Mortar is extremely useful during boss battles.
  • Take out Scorchers with electric weapons to get the Incinerator flamethrower.
  • Stealth is a key combat tool; use Cloak, move into position, uncloak, kill, and move off.
  • Moving while crouched reduces the sound of your footfalls, allowing stealthy movement.
  • The Predator Bow makes the cloak even more effective in combat as you can shoot through it without draining energy.
  • Activating armor mode is advised whenever possible to reduce trauma during melee encounters.
  • Enabling armor mode allows you to jump from high places and survive.
  • Clicking Nanovision on and off in hostile territory will become standard procedure, especially for sniping.
  • The visor can be used to spot and “tag” hostiles for easier tracking.

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