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Directorial Override
Control

Directorial Override

Complete the Directorial Override mission in Control. Find Ahti, start side missions like A Merry Chase, and unlock new abilities.

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Complete the Directorial Override mission in Control. Find Ahti, start side missions like A Merry Chase, and unlock new abilities.

Walkthrough
  1. 1
    Before leaving the Board Room, find the Hiss Research document, Initial Impressions, on the desk next to Emily.
  2. 2
    Use the Control Point (a save and fast travel location) outside the Board Room.
  3. 3
    Spend ability points to buy upgrades. Spending your first points unlocks the Parautilitarian trophy. Spending more points unlocks Expert Parautilitarian and Master Parautilitarian. Spending four points also unlocks an additional Weapon Form Slot.
  4. 4
    Access the Astral Constructs menu to spend Source and materials on constructing and upgrading Weapon Forms and mods. You can also raise your Constructs level. Construct the Shatter Weapon Form (shotgun-like) to unlock the Astral Construction trophy. Upgrade a Weapon Form to its highest level to unlock Non-Standard Issue.
  5. 5
    Take on Board Countermeasures (challenges) for minor rewards. You can accept three at a time. Examples include killing 5 enemies with Melee or 25 Hiss Guards. Completing 5 countermeasures unlocks the War Games trophy; completing 25 unlocks Astral Tactician.
  6. 6
    Equip your new weapon via the menu. Switch between weapon forms by pressing the square button.
  7. 7
    Follow the sign to the Sector Elevator and ride it down to the Maintenance Sector Access Corridor.
  8. 8
    The door to your right is locked; head towards the NSC Control Room.
  9. 9
    Go down the stairs and note the level 2 door on your right.
  10. 10
    Continue through the door, navigate the central area, and go up the stairs to the Janitor's Office.
  11. 11
    Defeat the Hiss Guards and Rangers that attack.
  12. 12
    Cleanse the Control Point in the Janitor's Office.
  13. 13
    Continue towards the Janitor's Office, ignoring the mold-infested room to your left as you cannot enter it yet.
  14. 14
    As you cross the gantry, more Hiss guards will attack from this level and the level below.
  15. 15
    Continue on the gantry, turn left, and find a maintenance room with a loot container. Note the level 4 door on the lower level for later.
  16. 16
    Head back upstairs and go through the door at the end. Hiss Guards will attack from behind.
  17. 17
    The door immediately to your right is locked. Head left and look for a blinking light in a break room ahead.
  18. 18
    Approach the blinking light to initiate your first side mission. Completing 5 side missions unlocks The Importance of Synergy trophy, 10 unlocks Inter-Departmental Cooperation, and 15 unlocks FBC Crisis Solution Task Force. Side missions also reward new abilities and ability points.
  19. 19
    Enter the break room and note the level 2 door on your right. Inside the break room is a loot container.
  20. 20
    Step on the floor in front of the loot container to fall through to the Astral Plane.
  21. 21
    Make your way to the Merry-Go-Round and cleanse the Object of Power.
  22. 22
    Use Evade to get through rapidly opening and closing walls.
  23. 23
    Use Air-Evade (press X and circle) to leap across two wide gaps.
  24. 24
    Combine Evade and Air-Evade to get past slamming walls and cross a gap.
  25. 25
    Use Evade to avoid grenades fired by an enemy while moving to the exit. Interact with the exit to unlock the Shifting Positions trophy.
  26. 26
    Use Air-Evade to leap across platforms towards a white light. You will fall through the floor and return to the break room.
  27. 27
    Receive 3 Ability Points and collect the loot container's contents if not done earlier.
  28. 28
    Leave the break room, turn left, and find a TV in another break-room-cum-office displaying a Threshold Kids episode, Astral Plane.
  29. 29
    Head back towards the Janitor's Office. Go through an open doorway on your left to find a storage room with a loot container.
  30. 30
    Go through the final door to encounter Ahti, who will update your quest objectives and grant you level 2 clearance.
  31. 31
    Look on Ahti's noticeboard to pick up the side mission, What a Mess: Burn the Trash.
  32. 32
    Use your new level 2 clearance to open doors. One is near the break room where you started A Merry Chase, containing a loot container.
  33. 33
    Fight your way back to the start of the area and open the door to a control room. Inside is a loot container and a folder labeled Book Club: Lopez on a console.
Tips
  • Spend your initial ability points to unlock trophies and gain new powers.
  • Constructing the Shatter Weapon Form early provides a useful close-range option.
  • Board Countermeasures offer rewards for actions you'll be doing anyway.
  • Side missions are highly recommended for ability points and new abilities.
  • Remember to use Evade and Air-Evade effectively in the Astral Plane challenges.
  • Level 2 clearance allows access to previously inaccessible areas with potential loot.

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