Learn how to build Weapon Forms, Mods, and increase Constructs Level in Control. Details on costs and materials.
Weapon Forms
These may be built at Control Points (safe zones where you can manage your abilities and gear) assuming you have sufficient Source (the primary currency) and materials.
Grip Forms:
- Upgrade Grip: Costs 10000 Source, requires 15 Ritual Impulse, 4 House Memory, 1 Hidden Trend.
- Upgrade Grip 2: Costs 20000 Source, requires 15 Remote Thought, 3 Astral Blip, 1 Untapped Potential.
Shatter Forms:
- Shatter: Costs 5000 Source, requires 8 Undefined Reading, 8 House Memory.
- Upgrade Shatter: Costs 25000 Source, requires 20 Entropic Echo, 15 Remote Thought.
- Upgrade Shatter 2: Costs 20000 Source, requires 20 Intrusive Pattern, 4 Astral Blip, 1 Untapped Potential.
Spin Forms:
- Spin: Costs 15000 Source, requires 12 Ritual Impulse, 6 Threshold Remnant.
- Upgrade Spin: Costs 20000 Source, requires 5 Undefined Reading, 5 Entropic Echo, 3 Corrupted Sample.
- Upgrade Spin 2: Costs 25000 Source, requires 5 Remote Thought, 5 Astral Blip, 1 Untapped Potential.
Pierce Forms:
- Pierce: Costs 24000 Source, requires 12 Intrusive Pattern, 8 Astral Blip.
- Upgrade Pierce: Costs 24000 Source, requires 10 Ritual Impulse, 3 Hidden Trend, 5 Entropic Echo.
- Upgrade Pierce 2: Costs 36000 Source, requires 15 Remote Thought, 3 House Memory, 3 Corrupted Sample, 1 Untapped Potential.
Charge Forms:
- Charge: Costs 25000 Source, requires 10 Remote Thought, 3 Astral Blip, 2 Corrupted Sample.
- Upgrade Charge: Costs 30000 Source, requires 10 Intrusive Pattern, 3 Hidden Trend, 15 Threshold Remnant.
- Upgrade Charge 2: Costs 45000 Source, requires 5 Undefined Reading, 10 Entropic Echo, 1 Untapped Potential.
Surge Forms:
- Surge: Costs 15000 Source, requires 3 Confiscated Motive, 1 Shaded Facet, 2 Hidden Trend.
- Upgrade Surge: Costs 20000 Source, requires 7 Confiscated Motive, 3 Shaded Facet, 4 Hidden Trend.
- Upgrade Surge 2: Costs 25000 Source, requires 7 Shaded Facet, 9 Hidden Trend, 1 Untapped Potential.
Mods
The mods (modifications that enhance your abilities or weapons) available to construct at the Control Points depends on your Constructs Level. You can construct mods without needing to increase your Constructs Level first, but higher levels unlock more powerful mod (a community-made modification that changes the game) options.
- Common Mod: Costs 1000 Source, requires 5 Undefined Reading, 5 Ritual Impulse, or 1 House Memory.
- Uncommon Mod: Costs 1000 Source, requires 2 Threshold Remnant, 5 Intrusive Pattern.
- Rare Mod: Costs 1000 Source, requires 2 Astral Blip, 5 Remote Thought.
- Prime Mod: Costs 1000 Source, requires 2 Entropic Echo.
- Absolute (Weapon) Mod: Costs 1000 Source, requires 10 Remote Thought, 1 Hidden Trend, 10 Entropic Echo, 1 Corrupted Sample.
- Absolute (Personal) Mod: Costs 1000 Source, requires 10 Intrusive Pattern, 1 Hidden Trend, 5 Astral Blip, 1 Corrupted Sample.
- Infinite (Weapon) Mod: Costs 2500 Source, requires 1 Shifting Fragment, 10 Entropic Echo, 1 Hidden Trend, 10 Remote Thought.
- Infinite (Personal) Mod: Costs 2500 Source, requires 10 Intrusive Pattern, 1 Hidden Trend, 5 Astral Blip, 1 Shifting Fragment.
Constructs Level
You need to invest resources to increase the level of mods that you can build. Since you don't want to construct mods, you may not want to spend the resources required to upgrade.
- Level 2: Costs 5000 Source, requires 3 House Memory, 1 Threshold Remnant.
- Level 3: Costs 7500 Source, requires 5 Threshold Remnant, 1 Astral Blip.
- Level 4: Costs 10000 Source, requires 5 Astral Blip, 1 Entropic Echo.
- Level 5: Costs 20000 Source, requires 5 Entropic Echo, 1 Corrupted Sample.
- Level 6: Costs 25000 Source, requires 5 Shifting Fragment, 1 Corrupted Sample.
Jukebox Tokens
Jukebox Tokens are the currency used to buy access to the games-as-a-service Expeditions mode (challenging combat encounters). You can construct these after completing Side Mission 10: Put a Record On.
- Jukebox Token - Single: Costs 10000 Source.
- Jukebox Token - Set of Three: Costs 25000 Source.
- Jukebox Token - Set of Five: Costs 40000 Source.
Materials
These are the raw components of upgrades and mods. Different types are found in the various parts of the Oldest House (the main setting of Control) or are rewards for various optional activities.
- Undefined Material: Found in the Executive sector.
- House Memory: Found in the Executive sector.
- Hidden Trend: Reward for completing Bureau Alerts (random in-game events).
- Ritual Impulse: Found in the Maintenance sector.
- Threshold Remnant: Found in the Maintenance sector.
- Intrusive Pattern: Found in the Research sector.
- Astral Blip: Found in the Research sector.
- Entropic Echo: Found in the Containment sector.
- Remote Thought: Found in the Containment sector.
- Corrupted Sample: Dropped by killing Mold creatures (specific enemy types).
- Untapped Potential: Dropped by killing optional bosses.
- Shifting Fragment: Found in the Foundation sector.
- Shaded Facet: Found during Investigations (specific mission types).
- Confiscated Motive: Found during Investigations.
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