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Walkthrough (7)
Company of Heroes

Walkthrough (7)

Complete Company of Heroes mission 7 walkthrough, including how to take over AA guns, destroy towers, and secure the base.

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Complete Company of Heroes mission 7 walkthrough, including how to take over AA guns, destroy towers, and secure the base.

Walkthrough
  1. 1
    Begin by reinforcing all your airborne squads and upgrading 2 recoilless guns. Drop another airborne squad. Charge the German position, and take over the AA gun before the Germans do (move faster using the fire-up ability) and wipe out any MG crews you see. Commandeer an MG42 and point them toward the base entrance. Stay clear out of the tower's MG range.
  2. 2
    Use a satchel charge to blow up the wall (either wall is fine). If you have enough munitions for a satchel charge, fire up a squad and blow up one of the towers and get away from the MG fire. The second tower will be easier because you can just fire up two squads with bazookas and bring it down relatively fast. Once that is done, secure the base entrance and build an OP (Observation Post) on it. Leave your MG squad there.
  3. 3
    Have three airborne squads ready, and assault the AA gun to the right of the entrance, the one nearby a munitions point. Toss in a grenade or two, then wipe out the rest of the defenses. Capture the point, and build an OP on the post.
  4. 4
    Once that's done, swing to the left of the base entrance and clear up the AA guns, towers, and any unlucky Germans on your path. If you commandeer an AA gun that has been cleared, life can get easier in some cases. Otherwise, you need to set up MG squads to guard the points. Get the AT gun airdrop ability ASAP, and supply drops are good to have too. Air strafing is not as useful here until you disabled all the AA guns, so save that for later. For your defense, it is wise to push on forward and abandon AA guns as you can always commandeer another one that is more front of the line.
  5. 5
    At one point you will encounter oxygen tanks that need to be demolished. Ignore them for now, and concentrate on taking out the AA guns at the left corner of the base. Watch for a Panzer (armored vehicle) hiding behind one of the buildings. Take them out, and run up to the roof. There should be stairs on the side of the silo.
  6. 6
    The base commander is sitting in his office. Give him a nasty surprise with a bag of satchel charge, and watch him make his getaway. If he survives and escapes with his life, let him be. Deal with the sniper instead. Take out the AA gun on the roof, and any infantries guarding the roof. Capture the point, and build an OP over there as well.
  7. 7
    By this time your reinforcements should start coming in. Send in your Sherman (tank) and a squad of Airborne (if you have one to spare) to the central AA gun situated by the construction site. Have the Sherman lead the way and take out the AA gun. An Ostwind (anti-aircraft vehicle) sits nearby, take it out with your Sherman. There is a mortar crew nearby, take them out with your Airborne Squad.
  8. 8
    Warning: Save your game before attempting to wire the Oxygen tank. The game has a bug where if your original squad gets wasted while wiring up the tanks, subsequent squads will not be able to finish the job. Wire the tanks, and blow it all the way back to stone age.
  9. 9
    Now to capture the rest of the base. Push on to the right, going around counter clockwise all the way to the silo. Have your tanks lead the charge and let them deal with the towers. Your airborne squads should follow close in case there are Panzers and anti-tank guns that need schooling. Engineers and half-tracks should tag along from behind, fixing and reinforcing anyone lost in the slugging match.
  10. 10
    There will be several Panzers and massive amounts of infantry entrenched by the missile door. If you have the air strafing ability, chew up the infantries using this power. Lure the Panzers with your Sherman so that your Airbornes can ambush them. Do not hesitate to retreat if things get too ugly. Once the dust settles down, wire up the missile and press the button once all is done. Mission Accomplished.
Tips
  • To get the Air Medal, make sure the Base Commander is dead before pressing the missile launch button.
  • Use the fire-up ability to move faster when capturing the first AA gun.
  • Consider commandeering cleared AA guns to make your advance easier.
  • Abandon AA guns as you push forward; you can always capture more advanced ones.
  • Save air strafing for later, after all AA guns are disabled.
  • Lure Panzers with your Sherman to set up ambushes for your Airbornes.
  • Do not hesitate to retreat if the situation becomes too difficult.

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