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BASIC TACTICS AND PROCEDURES
Company of Heroes 3

BASIC TACTICS AND PROCEDURES

Master Company of Heroes 3 tactics: build extra engineers, utilize halftracks, and micromanage Shermans against serious threats.

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Master Company of Heroes 3 tactics: build extra engineers, utilize halftracks, and micromanage Shermans against serious threats.

Walkthrough
  1. 1
    Always build extra engineers (unit that can repair vehicles and construct defenses) as replacements for frontline losses. They can also quickly fix Observation Posts (OPs) and create defenses if the enemy tries to cut off a resource point.
  2. 2
    Build a halftrack (armored vehicle) whenever possible. A halftrack with a quad cannon is very effective against infantry, and your squads can reinforce near it.
  3. 3
    Micromanage your Shermans (medium tank) when facing serious threats like Anti-Tank (AT) guns or panzers (German tanks). Flanking AT guns from the rear usually destroys the crew in one shot. Keeping your Sherman mobile while attacking a panzer will help it survive longer. Smokescreens can be purchased with spare resources and are helpful. Shermans generally cannot directly engage German armor unless supported by engineers or infantry equipped with bazookas.
  4. 4
    Keep your munition (resource for special abilities) rates high. Munitions are crucial for handling unexpected situations, and many powerful abilities require a lot of munition points. Fuel is more important early on for base building and upgrades. In the long run, if you maintain your tanks and vehicles well, fuel becomes less critical. Control high-yield resource points and build OPs on them.
  5. 5
    Always bring an engineer to the front lines to fix damaged vehicles. This avoids spending more resources to replace destroyed Shermans and Halftracks, especially if their engines are damaged and they cannot retreat to base.
  6. 6
    Rifle squads with the BAR (Browning Automatic Rifle) upgrade can handle most infantry threats, except for MG42s (German machine gun) and snipers. Get the BAR upgrade as soon as you can afford it. Engineers with flamethrowers are also good upgrades, allowing them to defend against infantry to some extent.
  7. 7
    Pay attention to unit comments and reactions, as they often indicate current problems. Infantry units will comment if they are pinned or being targeted by panzers. Shermans will comment when attacked by AT guns or panzers. Heeding these comments helps keep your units alive longer.
  8. 8
    Equipping infantry squads with panzershrecks (anti-armor weapon) and bazookas significantly increases their effectiveness against armor units. Use your Shermans to absorb damage while your infantry flank for the kill.
  9. 9
    Garrisoned MG42s are best dealt with by tanks. Keep infantry squads back while tanks destroy the garrisoned MG42s. Mortar crews can also work but may take longer.
  10. 10
    Snipers can quickly eliminate heavy weapon crews (MGs, mortars, fixed gun emplacements, AT guns) in the open. However, snipers are vulnerable to motorcycles. Keep an eye out for motorcycles and pull your sniper back if necessary. A veteran sniper can move faster while camouflaged. Jeeps are effective for counterattacking sniper attacks. Snipers can also be used to counter-snipe enemy snipers.
  11. 11
    Snipers are useful as front-line scouts. Ensure they hold their fire to avoid revealing their position unnecessarily. This is particularly useful for the infantry command path, as revealed areas allow for more accurate attacks from howitzers and calliope Shermans.
  12. 12
    Airborne units are deadlier with their recoilless rifles; upgrade them when affordable. Pairing two airborne squads together is also effective. Pairing infantry squads generally works well universally, allowing one squad to absorb fire while the other attacks.
  13. 13
    Build howitzers (artillery piece) in a central map position for broad map coverage. Howitzers require protection from enemy attacks. If the enemy has nebelwerfers (German rocket artillery), prioritize destroying them to protect your own howitzers.
  14. 14
    Always build a front-line barracks to reinforce from that line instead of returning all the way to the base. This saves time, especially after an artillery strike.
  15. 15
    Prioritize eliminating the most threatening enemy units first. Field artilleries should be taken out immediately due to their long range and Area of Effect (AOE) damage. Panzers and AT guns are major threats to Shermans and armor vehicles. Snipers, MGs, and Mortars are dangerous to infantry squads. If given the chance, pull Shermans back first, as they take time to retreat and will absorb damage while infantry can retreat to base more easily.
  16. 16
    Build a triage center (medical facility) in front of your HQ. Units retreating will be automatically healed. The best location is where your retreating infantry stops near the base.
Tips
  • Always build extra engineers for frontline replacements and repairs.
  • Utilize halftracks with quad cannons for effective infantry suppression and reinforcement points.
  • Micromanage Shermans by flanking AT guns and staying mobile against panzers; use smokescreens for support.
  • Maintain high munition rates for powerful abilities and control key resource points with OPs.
  • Bring engineers to the front lines to repair damaged vehicles and prevent costly replacements.
  • Upgrade rifle squads with BARs and engineers with flamethrowers for improved infantry combat effectiveness.
  • Listen to unit callouts to understand their status and prevent losses.
  • Equip infantry with panzershrecks and bazookas to support Shermans in anti-armor assaults.
  • Use tanks or mortars to counter garrisoned MG42s.
  • Employ snipers for eliminating heavy weapons and scouting, but be wary of motorcycles and jeeps.
  • Pairing infantry squads, like two airborne squads with recoilless rifles, enhances combat effectiveness.
  • Position howitzers centrally for map-wide support, but ensure they are defended.
  • Build front-line barracks for faster reinforcement.
  • Prioritize threats: field artillery, panzers, AT guns, snipers, MGs, and mortars.
  • Build a triage center near your HQ for automatic unit healing upon retreat.

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