Discover Lune's elemental playstyle, all her skills, and the best weapon choices in Clair Obscur: Expedition 33. Learn how to maximize her Elemental Stain Gauge for powerful attacks and support.
Lune is a versatile character in Clair Obscur: Expedition 33 who can harness elemental powers for both offense and support. Her unique mechanic involves building and consuming 'Elemental Stains' to enhance her abilities.
Lune’s Playstyle - Elemental Stain
Lune’s core mechanic revolves around the Elemental Stain Gauge, located on the right side of the screen. Using spells adds Elemental Stains to this gauge, up to a maximum of four. Each spell description indicates which Stains it consumes to gain a bonus effect, such as increased damage, reduced AP cost, or extended duration. Understanding these requirements is key to optimizing her effectiveness in combat. Generally, basic spells grant one Stain of their corresponding element (e.g., Immolation grants Fire Stain), while more complex spells can grant multiple or different types of Stains (e.g., Ice Lance grants Water and Light Stains, Electrify grants two Lightning Stains).
The Stains consumed can significantly boost spell effects. For instance, consuming a Stain might increase a spell's damage, extend the duration of buffs/debuffs, or reduce the AP cost. Later in the game, Lune gains access to powerful spells like Elemental Genesis, which requires specific combinations of Stains (Lightning, Earth, Fire, and Ice) to cast and deals extreme damage with multiple hits.
All Lune Skills
| Icon | Name | Description | Elemental Stain | Skill Point Cost |
|---|---|---|---|---|
| Immolation | Deals low single target Fire damage and 3 Burn. 1 hit. Applies 2 more Burns if the target is Marked. Consumes for increased damage. | Default | ||
| Wildfire | Deals medium Fire damage to all enemies. 1 hit. Applies 3 Burn. Consumes Consumes : Increased damage. | 2 | ||
| Fire Rage | Deals increasingly high Fire damage to all enemies every turn until Lune receives damage. Stuns self if interrupted. Consumes : Increased damage. | 6 | ||
| Hell | Deals very high Fire damage that applies 5 Burn per hit to all enemies. 2 hits. Deals self-damage if failed. Consumes : Greatly increased damage. | 10 | ||
| Healing Light | Heals the targeted ally by 30-50% Health and dispels Status Effects. Consumes : Costs 0 AP | 1 | ||
| Rebirth | Revives an ally with 30-70% Health and 2 additional AP. Consumes : Costs 0 AP | 4 | ||
| Revitalization | Heals 1-3 allies by 40-60% Health. Consumes to also apply Regen that heals on turn start for 3 turns. | 6 | ||
| Ice Lance | Deals medium single target Ice damage that Slows the target. 1 hit. Consumes to deal increased damage. | Default | ||
| Thermal Transfer | Deals low single target Ice damage. 2 hits. Gains 4 AP if target is Burning. Consumes : Play a second turn. | 2 | ||
| Crippling Tsunami | Deals medium Ice damage to all enemies. 1 hit. Applies Slow for 3 turns. Consumes for greatly increased damage. | 6 | ||
| Typhoon | On turn start, deals high Ice damage to all enemies and Heals allies. Consumes : Duration increased from 3 to 5 turns. | 8 | ||
| Electrify | Deals low single target Lightning damage. 3 hits. Critical Hits trigger an additional hit. Consumes to generate one Light Stain. | 1 | ||
| Thunderfall | Deals medium Lightning damage to random enemies. 2-6 hits. . Consumes for increased damage. | 1 | ||
| Lightning Dance | Deals very high single target Lightning damage. 6 hits. . Consumes : Greatly increased damage. | 6 | ||
| Storm Caller | All enemies receive medium Lightning damage at the end of their turn, and low Lightning damage when they receive damage. Duration: 3 turns. Consumes for double thunder strikes on turn end. | 8 | ||
| Earth Rising | Deals low Earth damage to all enemies. 1 hit. Consumes for increased damage. | 1 | ||
| Rockslide | Deals medium single target Earth damage. 2 hits. Can Break. Consumes for greatly increased damage. | 2 | ||
| Crustal Crush | Deals high single target Earth and Break damage 5 hits. Consumes : Increased damage. | 6 | ||
| Terraquake | Deals low Earth damage and Break damage to all enemies every turn. Also increases all Break damage received by 50%. Duration: 3 turns. Consumes to increase the Duration to 5 turns. | 10 | ||
| Mayhem | Consumes all Stains to deal high elemental damage to the target. Can Break if 4 Stains are consumed. | – | 4 | |
| Elemental Trick | Deals low single target Ice, Fire, Lightning, and Earth damage. 4 hits. Critical Hits generate the corresponding Stain. | – | 4 | |
| Elemental Genesis | Deals extreme damage to all enemies. 8 hits. Each hit deals damage in a random element. Can only be cast with | – | 10 | |
| Tremor (Gradi |
Best Skills
While the
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content