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Part 18
Civilization IV

Part 18

Learn about Paul Chomedey De Maisonneuve and buildings like the Armoury, Arsenal, and Lumber Mill in Civilization IV.

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Learn about Paul Chomedey De Maisonneuve and buildings like the Armoury, Arsenal, and Lumber Mill in Civilization IV.

Paul Chomedey De Maisonneuve is the last of the founding fathers. He requires 3085 Military Points and 5890 Political Points. His ability grants a "Free Promotion - Formation" for Gunpowder Units and adds +1 Movement for Converted Natives. Converted Natives are useful as cannon fodder, and this promotion makes them more survivable.

Buildings are crucial for the growth of your colonies in Civilization IV, enabling the creation of new items. Each building's production requires 1 unit of its processing material. You typically start with Houses, a Carpenter's Shop, a Church, and a Town Hall.

Armoury

  • Cost: 100 Production Hammers, 0 Tools
  • Produces: 3 Guns per Citizen
  • Required to Train Artillery and Cannons
  • Required to Build Magazine

Arsenal

  • Cost: 900 Production Hammers, 100 Tools
  • Produces: 6 Guns per Citizen, +50% Gun Production
  • Replaces Armoury, Magazine
  • Required to Train Artillery and Cannons
  • Requires Magazine, Lumber Mill

Blacksmith's House

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 3 Tools per Citizen
  • Required to Build Blacksmith's Shop

Blacksmith's Shop

  • Cost: 150 Production Hammers, 50 Tools
  • Produces: 6 Tools per Citizen
  • Replaces Blacksmith's House
  • Required to Build Ironworks
  • Requires Blacksmith's House

Carpenter's Shop

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 3 Production Hammers per Citizen
  • Required to Build Lumber Mill

Cathedral

  • Cost: 150 Production Hammers, 50 Tools
  • Produces: 6 Crosses per Citizen
  • Replaces Church
  • Requires Church

Church

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 3 Crosses per Citizen
  • Required to Build Cathedral

Cigar Factory

  • Cost: 270 Production Hammers, 100 Tools
  • Produces: 6 Cigars per Citizen, +50% Cigar Production
  • Replaces Tobacconist's House, Tobacconist's Shop
  • Requires Tobacconist's Shop, Lumber Mill

Coat Factory

  • Cost: 270 Production Hammers, 100 Tools
  • Produces: 6 Coats per Citizen, +50% Coats Production
  • Replaces Fur Trader's House, Fur Trader's Shop
  • Requires Fur Trader's Shop, Lumber Mill

College

  • Cost: 150 Production Hammers, 50 Tools
  • Produces: 6 Education per Citizen
  • Replaces Schoolhouse
  • Required to Build University
  • Requires Schoolhouse

Dock

  • Cost: 25 Production Hammers, 0 Tools
  • Water Tiles +2 Food
  • Required to Build Drydock

Drydock

  • Cost: 75 Production Hammers, 50 Tools
  • Water Tiles +2 Food
  • Replaces Docks
  • Required to Build Shipyard
  • Can Build Merchantman, Caravel, Privateer, Galleon
  • Requires Docks

Fort

  • Cost: 90 Production Hammers, 50 Tools
  • Replaces Stockade
  • 100% Defence
  • Required to Build Fortress
  • Requires Stockade

Fortress

  • Cost: 270 Production Hammers, 100 Tools
  • Replaces Stockade, Fort
  • 150% Defence
  • Requires Fort, Lumber Mill

Fur Trader's House

  • Cost: 30 Production Hammers, 0 Tools
  • Produces: 3 Coats per Citizen
  • Required to Build Fur Trader's Shop

Fur Trader's Shop

  • Cost: 90 Production Hammers, 50 Tools
  • Produces: 6 Coats per Citizen
  • Replaces Fur Trader's House
  • Required to Build Coat Factory
  • Requires Fur Trader's House

Horse Pasture

  • Cost: 20 Horses
  • Produces: 2 Horses per Citizen
  • Unique to ALL NATIVE EMPIRES.
  • Replaces Stable
  • Required to Build Ranch

Ironworks

  • Cost: 450 Production Hammers, 100 Tools
  • Produces: 6 Tools per Citizen, +50% Tool Production
  • Replaces Blacksmith's House, Blacksmith's Shop
  • Requires Blacksmith's Shop, Lumber Mill

Lumber Mill

  • Cost: 150 Production Hammers, 80 Tools
  • Produces: 6 Production Hammers per Citizen
  • Replaces Carpenter's Shop
  • Required to Build Textile Mill, Coat Factory, Shipyard, Cigar Factory, Ironworks, Arsenal, University, Warehouse Expansion, Fortress, Rum Factory
  • Requires Carpenter's Shop

Magazine

  • Cost: 300 Production Hammers, 50 Tools
  • Produces: 6 Guns per Citizen
  • Replaces Armoury
  • Required to Train Cannon, Artillery
  • Required to Build Arsenal
  • Requires Armoury

Newspaper

  • Cost: 180 Production Hammers, 50 Tools
  • Produces: +100% Liberty Bells Production
  • Replaces Printing Press
  • Requires Printing Press

Printing Press

  • Cost: 60 Production Hammers, 20 Tools
  • Produces: +50% Liberty Bells Production
  • Required to Build Newspaper

Ranch

  • Cost: 90 Production Hammers, 100 Horses
  • Produces: 4 Horses per Citizen
  • Replaces Stable, Horse Pasture
  • Requires Stable

Rum Distiller's House

  • Cost: 30 Production Hammers, 0 Tools
  • Produces: 3 Rum per Citizen
  • Required to Build Rum Distiller's Shop

Rum Distiller's Shop

  • Cost: 90 Production Hammers, 50 Tools
  • Produces: 6 Rum per Citizen
  • Replaces Rum Distiller's Shop
  • Required to Build Rum Factory
  • Requires Rum Distiller's Shop

Rum Factory

  • Cost: 270 Production Hammers, 100 Tools
  • Produces: 6 Rum per Citizen, +50% Rum Production
  • Replaces Rum Distiller's House, Rum Distiller's Shop
  • Requires Rum Distiller's Shop, Lumber Mill

Schoolhouse

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 3 Education per Citizen
  • Required to Build College

Shipyard

  • Cost: 270 Production Hammers, 100 Tools
  • Can Build Merchantman, Caravel, Privateer, Galleon
  • Requires Lumber Mill, Drydock

Stable

  • Cost: 50 Production Hammers, 0 Tools
  • Produces: 2 Horses per Citizen
  • Required to Build Horse Pasture, Ranch

Stockade

  • Cost: 30 Production Hammers, 0 Tools
  • 50% Defence
  • Required to Build Fort

Textile Mill

  • Cost: 270 Production Hammers, 100 Tools
  • Produces: 6 Cotton per Citizen, +50% Cotton Production
  • Replaces Weaver's House, Weaver's Shop
  • Requires Weaver's Shop, Lumber Mill

Tobacconist's House

  • Cost: 30 Production Hammers, 0 Tools
  • Produces: 3 Cigars per Citizen
  • Required to Build Tobacconist's Shop

Tobacconist's Shop

  • Cost: 90 Production Hammers, 50 Tools
  • Produces: 6 Cigars per Citizen
  • Replaces Tobacconist's House
  • Required to Build Cigar Factory
  • Requires Tobacconist's House

University

  • Cost: 450 Production Hammers, 100 Tools
  • Produces: 6 Education per Citizen, +50% Education Production
  • Replaces College
  • Requires College, Lumber Mill

Warehouse Expansion

  • Cost: 150 Production Hammers, 50 Tools
  • Required to Build Warehouse Expansion
  • Requires Lumber Mill

Weaver's House

  • Cost: 30 Production Hammers, 0 Tools
  • Produces: 3 Cotton per Citizen
  • Required to Build Weaver's Shop

Weaver's Shop

  • Cost: 90 Production Hammers, 50 Tools
  • Produces: 6 Cotton per Citizen
  • Replaces Weaver's House
  • Required to Build Textile Mill
  • Requires Weaver's House
Tips
  • Paul Chomedey De Maisonneuve's ability to increase musket production significantly benefits players during high tax periods leading up to a revolution.
  • Converted Natives are valuable units, and the extra movement granted by Paul Chomedey De Maisonneuve makes them even more effective.
  • Prioritize building Lumber Mills as they are a prerequisite for many advanced production buildings like the Textile Mill, Coat Factory, Shipyard, Cigar Factory, Ironworks, Arsenal, University, Fortress, and Rum Factory.
  • The Arsenal replaces the Armoury and offers a significant boost to gun production, making it essential for military advancement.
  • Fortifications like the Fort and Fortress provide crucial defensive bonuses, with the Fortress offering 150% Defence.

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