Learn about all Colonist jobs in Civilization IV, including what they consume, produce, and where they work, from Blacksmiths to Pioneers.
The Field in Civilization IV refers to the 8 squares where you can send your units to extract raw resources.
Blacksmith
Consumes = Ore
Produces = Tools
Works In = Blacksmith's House, Blacksmith's Shop, Ironworks
Carpenter
Consumes = Lumber
Produces = Production Hammers
Works In = Carpenter's Shop, Lumber Mill
Cigar Maker
Consumes = Tobacco
Produces = Cigars
Works In = Tobacconist's House, Tobacconist's Shop, Cigar Factory
Coat Maker
Consumes = Furs
Produces = Coats
Works In = Fur Trader's House, Fur Trader's Shop, Coat Factory
Colonist
Melee Unit
Strength = 2
Movement = 1
Can Found Colonies
Can Only Defend
Cotton Planter
Produces = Cotton
Works In = The Field
Distiller
Consumes = Sugar
Produces = Rum
Works In = Rum Distiller's House, Rum Distiller's Shop, Rum Factory
Farmer
Produces = Food
Works In = The Field
Fisherman
Produces = Food
Works In = Sea Tiles
Fur Trapper
Produces = Furs
Works In = The Field
Gunsmith
Consumes = Tools
Produces = Guns
Works In = Armoury, Magazine, Arsenal
Lumberjack
Produces = Lumber
Works In = The Field
Missionary
Melee Unit
Can Establish Missions
Can Found Colonies
Ore Miner
Produces = Ore
Works In = The Field
Pioneer
Melee Unit
Can Build Improvements
Can Found Colonies
Requires 50 Tools
Preacher
Produces = Crosses
Works In = Church, Cathedral
Rancher
Consumes = Food
Produces = Horses
Works In = Stable, Horse Pasture, Ranch
Silver Miner
Produces = Silver
Works In = The Field
Statesman
Produces = Liberty Bells
Works In = Town Hall
Student
Produces = Education
Works In = Schoolhouse, College, University
Sugar Planter
Produces = Sugar
Works In = The Field
Tobacco Planter
Produces = Tobacco
Works In = The Field
Weaver
Consumes = Cotton
Produces = Cloth
Works In = Weaver's House, Weaver's Shop, Textile Mill
Dragoon
Mounted Unit
Strength = 4
Movement = 2
Can Found Colonies
Doesn't Receive Defensive Bonus
Requires 50 Horses
Requires 50 Guns
+30% Withdrawal Chance
+50% Attack on Cannon
Scout
Mounted Unit
Strength = 2
Movement = 2
Can Found Colonies
Doesn't Receive Defensive Bonus
Requires 50 Horses
Soldier
Gunpowder Unit
Strength = 3
Movement = 1
Can Found Colonies
Requires 50 Guns
Armed Brave
Gunpowder Unit
Strength = 3
Movement = 1
Doesn't Receive Defensive Bonus
Requires 25 Guns
Armed Mounted Brave
Mounted Unit
Strength = 3
Movement = 2
Requires 25 Guns
Requires 25 Muskets
Brave
Melee Unit
Strength = 2
Movement = 1
Can Found Colonies
Mounted Brave
Mounted Unit
Strength = 2
Movement = 2
Doesn't Receive Defensive Bonus
Requires 25 Horses
Free Colonist
Strength = 0
Movement = 1
Can Found a New Settlement
Converted Natives
Strength = 0
Movement = 1
Can Only Defend
Can Found a New Settlement
+1 Production on Food, Lumber, Silver, Cotton, Tobacco, Sugar, Ore, Horses and Furs
-1 Production on Production Hammers, Cloth, Cigars, Rum, Tools, Guns, Coats, Liberty Bells, Education, Crosses
Indentured Servants
Strength = 0
Movement = 1
Can Found a New Settlement
-1 Production on Production Hammers, Cloth, Cigars, Rum, Tools, Guns, Coats, Liberty Bells, Education, Crosses
Petty Criminal
Strength = 0
Movement = 1
Can Found a New Settlement
-2 Production on Liberty Bells, Education and Crosses
-1 Production on Production Hammers, Cloth, Cigars, Rum, Tools, Guns and Coats
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