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Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Welcome to Call of Duty: Black Ops III, a tactical shooter that plunges you into a dark future where cybernetic enhancements blur the line between man and machine. You'll navigate intense missions, from the infiltration in "Black Ops" to the mind-bending challenges of "Navigate the Nightmare," mastering advanced combat and objectives like VIP rescue.

This guide is your go-to for conquering every aspect of the campaign. We'll walk you through every mission, help you achieve those coveted Steam Achievements, and ensure you don't miss a single collectible or critical lore detail. Get ready to dive deep into the mechanics and story to emerge victorious.

Mission 1: Black Ops

Complete walkthrough for Mission 1: Black Ops in Call of Duty: Black Ops III. Includes objectives, enemy tactics, and collectible locations for a smooth playthrough.

Walkthrough
  1. 1
    Watch the opening scene introducing the new Cold War, Hendricks, and the objective to rescue Minister Said.
  2. 2
    Once in control, kill stunned enemies near the crashed door and proceed downstairs.
  3. 3
    Pick up the NRC Comms Earpice behind the counter and head to the bottom of the tower.
  4. 4
    Follow Hendricks across the crash site into a tunnel leading to the Security Station.
  5. 5
    Before entering, find the Dud RPG collectible under a window.
  6. 6
    Examine the Camera Control panel and watch the life feed to locate the Minister.
  7. 7
    Proceed to the Interrogation Room. Kill enemies downstairs and in the tunnel, utilizing explosive containers for advantage. Prioritize enemies on upper catwalks.
  8. 8
    Be cautious of armored enemies.
  9. 9
    After clearing the tunnel, head upstairs.
  10. 10
    Breach the designated room to find the Egyptian Army Cap collectible.
  11. 11
    Rescue Khalil from cell 4, which will alert enemies.
  12. 12
    Proceed to the Armory. Take cover downstairs, kill enemies on the upper ledge, and move to the next room.
  13. 13
    Use the arch for cover against grenade-throwing enemies. Prioritize catwalk enemies.
  14. 14
    More enemies will emerge from an elevator; use a stun grenade before engaging.
  15. 15
    Enter the elevator and watch a scene to reunite with Taylor's squad.
  16. 16
    Use the Ammo Crate to resupply.
  17. 17
    Exit the hangar. You can wait for the door or go upstairs and enter through a shattered window.
  18. 18
    If entering through the window, jump to the catwalk and use metal sheets for cover.
  19. 19
    Exit the hangar. In the next hangar, turrets will be present.
  20. 20
    An armored vehicle will arrive; lure it out and back in before engaging.
  21. 21
    Shoot the missiles on the VTOL hanging from the ceiling to drop and destroy it, but be prepared for a large enemy wave.
  22. 22
    Use the entrance for cover and prioritize enemies on the second floor to the left.
  23. 23
    Enter the small room on the left to find the Replica Nano Drone collectible.
  24. 24
    Proceed to a larger area. Stay behind crates and eliminate waves of enemies until reinforcements arrive and Taylor blows up the bridge.
  25. 25
    Enter the next building and use the Ammo Crate to resupply.
  26. 26
    Go upstairs to the Comms Room. Power will go out, allowing you to kill enemies in the dark using sound as a guide.
  27. 27
    Exit the Comms Room. Take out the RPG-wielding enemy on the building's top.
  28. 28
    Continue upstairs and jump down.
  29. 29
    Destroy the initial line of robots using red canisters for stunning, protecting Taylor as he opens a door.
  30. 30
    Enter the opened door quickly to escape a robot horde.
  31. 31
    Before getting on the APC turret, find the VTOL Panel collectible in the back of the hangar.
  32. 32
    Get on the APC's turret for the extraction ride. Focus on vehicles (VTOLs, APCs) first, then robots and normal enemies.
  33. 33
    During a stuck point with a robot horde and APCs, prioritize destroying the vehicles before engaging robots. This is a good spot for the Decimator trophy.
  34. 34
    After crashing, run towards the Exfil point and use rocky areas for cover.
Tips
  • Utilize explosive containers in tunnels to clear groups of enemies.
  • Prioritize enemies on upper levels and catwalks as they pose the biggest threat.
  • Use stun grenades effectively against groups of enemies, especially those emerging from elevators or the initial robot line.
  • When facing the VTOL, shoot its missiles to bring it down safely.
  • In the Comms Room, use the darkness to your advantage, but be mindful of enemy hearing.
  • Protect Taylor while he opens doors, especially during the robot horde sequence.
  • On the APC turret, focus fire on larger threats like VTOLs and APCs before dealing with smaller enemies.
  • Use the rocky terrain for cover during the final Exfil sequence.

Mission 2: New World

Call of Duty: Black Ops III Mission 2, New World. Learn how to use the DNI, Wall Running, and find all 5 collectibles.

Walkthrough
  1. 1
    After a cutscene (a non-interactive cinematic the game plays automatically), you'll gain control and learn about your DNI (Diagonal Neural Interface) by pressing right on the D-Pad. This provides battlefield information.
  2. 2
    You'll be taught Wall Running: while running, press X to jump and continue on the wall, or run off a ledge while sticking to the wall.
  3. 3
    Enter the warehouse and learn about seeing enemies through walls via your connected senses.
  4. 4
    Diaz will instruct you to hijack an enemy drone using L1 + R1. You can choose a ground drone (slower, has rockets) or a flying drone.
  5. 5
    After clearing enemies, shoot the generator to return to your body.
  6. 6
    Before proceeding, backtrack to the warehouse entrance, check behind the fire for the first collectible: Defective Robot Hand.
  7. 7
    Continue with Diaz into the Metal Casting Facility, resupply, and go down the stairs.
  8. 8
    Engage enemies and turrets. You can hijack turrets using R1 + L1, use them to kill enemies, and then press Square to exit and destroy the turret. There are 3 turrets available.
  9. 9
    Hack the door to trigger cutscenes.
  10. 10
    You now play as Sarah Hall. Follow her, killing grunts as they appear.
  11. 11
    Cross the billboard over the train tracks or wait for the train to pass. You'll learn an ability to stun and destroy flying drones.
  12. 12
    Continue pursuing the suspect until Taylor appears.
  13. 13
    You now play as Maretti. Take out enemies in the area.
  14. 14
    Go up the stairs behind the derailed train wagon to find the collectible Bomb Detonator Cap.
  15. 15
    Continue through the tunnel. Maretti explains you can switch abilities by pressing Down on the D-pad. The Firefly Swarm ability bugs enemies for easier kills.
  16. 16
    Use abilities like Immolation (makes grunts explode) to deal with mixed enemy types.
  17. 17
    Reach the Mobile Armory to resupply and select loadouts.
  18. 18
    Hack the door and use your Enhanced view, which helps see in darkness or smoke and distinguish friendlies from enemies.
  19. 19
    Proceed to the next area with grunts pushing a train cart. Stay at the entrance and eliminate enemies. Use Immolation on snipers in the upper room.
  20. 20
    Near the entrance of this room, go down the stairs to find the collectible Model Maglev Train.
  21. 21
    Go back upstairs and follow the path to a large room with many enemies. Hack the door and interact with the computer.
  22. 22
    You'll end up on the train from the beginning of the mission. In the second car, check behind the blue bar on the left for the collectible Premium Liquor.
  23. 23
    In the third car, use Takedown ability on grunts entering through windows.
  24. 24
    Go up the stairs on the right in the fourth car and check the seat to your right for the collectible Train Pass.
  25. 25
    In the next car, eliminate grunts coming from outside and proceed to the roof.
  26. 26
    Take cover (press the cover button to crouch behind walls or objects) behind pop-up walls from grunts on the roof. You'll learn the Concussive Wave ability (R1 + L1 while jumping) to smash nearby enemies.
  27. 27
    Resupply from the Ammo Crate and spam grenades in the next room.
Tips
  • Use the DNI (Diagonal Neural Interface) to keep track of enemy positions and grenade ranges.
  • Wall Running is essential for traversal and evading enemies.
  • Hijacking turrets can quickly clear out groups of enemies.
  • Switch between abilities using the D-pad to adapt to different combat situations.
  • The Enhanced view is crucial for navigating low-visibility areas and identifying targets.

Intermission

Explore the HUB in Call of Duty: Black Ops III after mission 2. Access Service Record, Collectibles, Wardrobe, Data Vault, and upgrade abilities.

Walkthrough:

  1. Upon completing mission 2, you will arrive at your HUB.
  2. In the HUB, you can access the Service Record to view awarded Medals.
  3. The Collectibles section allows you to review items gathered throughout the game.
  4. The Wardrobe lets you change your outfit and character's gender.
  5. The Data Vault provides access to various media, including videos, images, and weapon information.
  6. In an adjacent room, you can upgrade your abilities, check your loadout, and use the Paintjob feature.
  7. To earn the Silverback in Black Trophy, navigate to the Data Vault.
  8. On the left side of the Data Vault, locate your Emblem and Clan Tag.
  9. Above these, you will see the words

Mission 3: In Darkness

Complete walkthrough for Mission 3: In Darkness in Call of Duty: Black Ops III. Includes all objectives, enemy strategies, and collectible locations.

Walkthrough
  1. 1
    After the opening scene, follow Hendricks to the Docks. Use Blinding Swarm to distract enemies, especially the armored one, and melee it to death.
  2. 2
    Inside the white house on the right, find the Broken Respirator behind the counter.
  3. 3
    Continue following Hendricks, using the Bolt to counter the wind.
  4. 4
    Navigate the torn-down building and jump into the water. Use your anchor by holding SQUARE to resist the current and tidal waves.
  5. 5
    Fight enemies in the open area. To the right, check the side of the building you're about to enter for the Urn with Incense Sticks.
  6. 6
    Proceed through the building, kill any remaining enemies, and follow Hendricks to the Docks.
  7. 7
    Hack the terminal as instructed by Kane. Breach the door, kill enemies in slow-motion, and watch the cutscene.
  8. 8
    After regaining control, swim down. Instead of following Hendricks into the tunnel, go straight to find the Child's Toy collectible.
  9. 9
    Follow Hendricks to a Mobile Armory. Change equipment if needed, then head to street level.
  10. 10
    Use your rocket launcher to clear enemies. Enter the building, go to the back of the first floor, and enter the room at the end to find the Warlord Helmet.
  11. 11
    Use grenades on Riot Shield enemies and proceed to the second floor. A cutscene will trigger.
  12. 12
    Follow Hendricks out of the building. Before engaging the enemies in the next building, go right, up the stairs, jump across the gap, and re-enter the building you just exited. Find the Fu Dog Figurine at the back.
  13. 13
    Deal with the grunts and normal enemies, utilizing explosive containers. Hack the terminal.
  14. 14
    Follow Hendricks to another Mobile Armory. Kane will be waiting.
  15. 15
    Use the zipline to descend. Use your Rocket Launcher on incoming enemies. Melee armored enemies to death.
  16. 16
    Head towards the Electronics building. Enter it and proceed to the back with Hendricks and Kane.
  17. 17
    Go upstairs and find the last collectible, Therapy Session Recording.
  18. 18
    Continue deeper into the building, kill the remaining enemies, and watch the final cutscene to end the mission.
Tips
  • Use Blinding Swarm to easily dispatch armored enemies by distracting them and then using melee attacks.
  • Utilize explosive containers in combat areas to quickly eliminate groups of enemies.
  • The Bolt ability is crucial for navigating windy areas.
  • Hold SQUARE to resist strong currents and waves.

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