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Mission 5: Hypocenter
Call of Duty: Black Ops III

Mission 5: Hypocenter

Complete walkthrough for Call of Duty: Black Ops III's Mission 5: Hypocenter, including all collectible locations and boss fight strategies.

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Complete walkthrough for Call of Duty: Black Ops III's Mission 5: Hypocenter, including all collectible locations and boss fight strategies.

Walkthrough
  1. 1
    After the initial cutscene (a non-interactive cinematic the game plays automatically), follow Hendricks down the path.
  2. 2
    Locate the first Collectible, 54i Data-Pad, inside a broken yellow tent.
  3. 3
    Engage and eliminate all enemies in the area. Use buildings for cover (press the cover button to crouch behind walls or objects) (an ammo crate is in the left building).
  4. 4
    A walking tank will appear. Pick up the XM-53 near the fountain.
  5. 5
    Shoot the spinning circular component on the walking tank's underside to stun it.
  6. 6
    Use the XM-53 to destroy the stunned walking tank. Grenades have no effect.
  7. 7
    Proceed to the facility entrance and hack open the door.
  8. 8
    As you descend stairs, all screens will activate. Go LEFT (opposite of Hendricks) to find the second Collectible, Contamination Test Kit, at the end of the path.
  9. 9
    Follow Hendricks, cross the door, and check the EMF Signal when prompted.
  10. 10
    Descend further, listening to the dialogue. Engage the 54i, including a Warlord. Use fireflies and melee attacks. Utilize explosive containers.
  11. 11
    Continue descending until you reach the bottom, indicated by street lights.
  12. 12
    Go right, down, and up some stairs into a small room to find the third Collectible, Coalescence Marketing Material.
  13. 13
    Defeat the incoming Grunts.
  14. 14
    After dealing with the Grunts, Hendricks will open a path in the floor. Descend, activate your EV (Exosuit), and follow Hendricks, navigating a series of jumps.
  15. 15
    Listen to Kane in the room with the symbol. Use the ammo crate and mobile armory if needed. The door will open.
  16. 16
    Go through the door and make a quick left into the room to find the fourth Collectible, Bio-containment canister.
  17. 17
    Proceed down the hallway into a room where Grunts will rise and attack. Defeat them.
  18. 18
    Continue through the next door, where more Grunts will rise from the floor. Dispose of them.
  19. 19
    Proceed to the end of the hallway, down the stairs, and hack the door to trigger a cutscene.
  20. 20
    After the cutscene, go right from your starting position to find the fifth Collectible, E-Ink white-board.
  21. 21
    Activate your EV and help Hendricks reach higher ground.
  22. 22
    After the door opens, go through, resupply, and proceed down the hallway on the left. The lights will go out, and Grunts will awaken from the water.
  23. 23
    Go down this hallway and exit to the main room to fight more Grunts.
  24. 24
    Proceed through the door towards your objective, make a quick right into a small room to find the last Collectible, Prototype DNI Implant, underneath a screen.
  25. 25
    Navigate a long hallway with sleeping Grunts; running past them will cause them to awaken.
  26. 26
    Continue down the hallway and stairs. It is recommended to stay at the bottom and eliminate the Grunts for experience.
  27. 27
    Use the Mobile Armory if needed and proceed to the room with Diaz in the central tower for a boss encounter.
  28. 28
    Around the blue tower are red cooling towers. Shoot the exposed red sphere core of the first cooling tower to destroy it.
  29. 29
    Approach the blue tower, trigger an event, and toss a grenade inside.
  30. 30
    The second wave will include running Grunts. Shoot them and use Immolation against any shooting Grunts. Destroy the exposed core again.
  31. 31
    The third wave will have running Grunts heading towards Hendricks and armed Grunts heading towards you. Use Immolation against the armed Grunts while shooting the running ones. Destroy the third exposed core.
  32. 32
    All Grunts will revert to slow-walking but in large numbers. Shoot your way to the blue tower and toss the final grenade to trigger a cutscene.
  33. 33
    Activate your EV and run down the hallway, eliminating enemies.
  34. 34
    As you reach the end of the room, Kane will instruct you to swim to the surface. Cover Hendricks while he overrides the system.
  35. 35
    You will be underwater. Destroy Grunts in the next room and follow Hendricks through a blown-up door.
  36. 36
    Steer your way through the hallways until you reach the main area. Shoot down incoming mines.
  37. 37
    Swim between the bridge and into the fallen building where the objective indicator is.
  38. 38
    Swim to the side, following the objective indicator, and eliminate any Grunts in your path.
  39. 39
    Swim to the surface when prompted.
Tips
  • The XM-53 is effective against the walking tank.
  • Grenades are ineffective against the walking tank.
  • Immolation is very useful for dealing with large groups of Grunts, especially during the boss fight.
  • Utilize explosive containers scattered throughout the level.
  • Take advantage of ammo crates and mobile armories for resupply.

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