Journey is a breathtakingly beautiful, wordless adventure where you play as a robed figure traversing a vast desert towards a distant mountain. You'll explore ancient ruins, solve simple environmental puzzles, and encounter other players online, communicating only through musical chimes. It’s a game about connection, discovery, and the awe-inspiring scale of the world.
This guide will help you master the subtle beauty of Journey. We cover everything from initial progress and puzzle-solving to advanced symbol collection and navigating the UI. Whether you're aiming to unlock all the Steam Achievements or simply want to uncover every secret hidden within the ancient ruins, this guide has you covered.
About
Embark on an epic journey with our comprehensive walkthrough for Journey. Discover tips, collectibles, and strategies to reach the summit and uncover the game's secrets.
This is a brief summary walkthrough of Journey. The primary goal is to walk towards the mountain, collecting glyphs and symbols along the way. This guide outlines a possible route, but personal exploration is encouraged.
In addition to the main path, consider collecting the PS3 Trophies, Ancient Glyphs, or Glowing Symbols.
The Beginning
Start by walking up the sand dune. Collect your first glowing symbol near the first pile of rubble. Proceed to "The Hub" to find two more symbols. Reach the top of the middle tower and fly towards the glowing area.
The Bridge
In this area, you can find three glowing symbols. To rebuild the bridge, hold the Circle button near the long pieces of cloth. Once rebuilt, cross it to the next section.
The Desert
Encounter Cloth Creatures that can aid in flight. Follow them or head towards the mountain. In the sandstorm area, climb a tower with the help of cloth creatures. At the summit, hold the Circle button to release more creatures and advance.
Note: The Hidden Desert Flower for a trophy can be found here.
The Descent
Surf down through a ruined city. Gliding through 15 columns awards the Adventure trophy. During a resting period, use the Circle button on long cloth pieces to activate a cloth fragment cyclone for the next surfing segment.
The Tunnels
Evade Guardians with spotlights. Being caught in a red spotlight will result in losing scarf length. Discover new cloth types that allow for swimming through the air and jellyfish-like cloths for boosts. Continue through the tunnels, avoiding monsters, until you surf through a magical barrier.
The Temple
Find and illuminate glyphs by holding the Circle button. Each illuminated glyph raises magical water, allowing you to power up and swim through the air. Four glyphs are needed to reach the top. Climb the central tower to proceed.
It's possible to complete the temple without raising the water by zigzagging up platforms. If you reach the side room without raising the water significantly, you can see and play on a whale swimming on the ceiling.
The Mountain
This is the most challenging level. The snow drains your scarf's energy. Battle strong winds by hiding behind stones and evade flying spotlight monsters. Continue through a broken building and a final windy, snowy section, becoming weaker until you sink into the snow.
The Summit
A being will awaken you and send you flying to the mountain's summit. With a full scarf and unlimited energy, fly to the top to reach your final destination.
Detail walkthrough
- http://www.gamefaqs.com/ps3/997885-journey/faqs/63951
Guide and Walkthrough (PC) by IntyLab
A simplified walkthrough for Journey (PC) by IntyLab, detailing commands and essential steps for completing the game, including puzzle solutions and spellcasting tips.
This is a simplified version of a walkthrough which I am putting together, containing little more than the commands needed to complete the game, plus comments where needed. There is also one puzzle where I had to break up the grid in that section, because in the middle of it you have to loop through a few commands while you guess at a symbol you can't read (without save-scumming, as other walkthroughs have you do).
In a few places, I have you do a few extra things you don't necessarily need to do. This is otherwise a minimalistic walkthrough, but there are a few places where I want you to know what you need to know later in the game, particularly with regard to spellcasting.
A couple of times, you will run out of fire essence, but you will get more before you need it again. I have you run out of air essence on purpose just before the final puzzle, in case you need to resolve ambiguity by knowing which powder was air essence. Because of this, be sure to follow the steps exactly. In many cases, it doesn't matter which way you go or which character performs a certain action, but you can feel free to experiment with variations of these commands after you are comfortable getting through the story.
When you are finished, read through the Musings to see what other things you can try doing. Most of them involve casting magic unnecessarily. They are there just for your amusement.
To begin with, in the first section, I have you gather all the amulets you need before meeting Astrix, whereas most players meet Astrix first with only the Nymph amulet and then gather the other two. Again, follow these steps in this order, and then experiment later. You can also wait to cast the Glow spell on Praxix' staff until you enter the Nymph caves. The outcome will be the same.
Enjoy the story.
Guide and Walkthrough (PC) by IntyLab (2)
Complete Journey Part 2 walkthrough covering Unite the Two Stones, Before Mill, Mill Loop, and End of Mill.
- 1Begin the section by navigating Before Mill.
- 2Proceed through the Mill Loop.
- 3Complete the objectives in the End of Mill area.
- Pay close attention to environmental cues to navigate effectively.
- Conserve any resources you may have acquired in previous sections.
- Be prepared for potential challenges as you progress through the Mill areas.
Part 2: Unite the Two Stones
Complete Part 2: Unite the Two Stones in Journey by finding two additional stones, one in the Dwarf caves and one in the forest.
- 1Your party has successfully met Astrix.
- 2You have found three of the four stones Astrix sent you to collect.
- 3Astrix himself possesses the fourth stone.
- 4Your next quest is to find two additional stones.
- 5One of these stones is located back in the Dwarf caves.
- 6The other stone is in the forest.
- Remember that Astrix has the fourth stone you needed previously.
- Focus your efforts on locating the two new stones in the Dwarf caves and the forest to progress.
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