Finished the main story of Beholder: Conductor? Don't worry, there's still plenty to do! Explore endings, side quests, and more on the Determination Bringer.
Post-Game Content in Beholder: Conductor
So, you've seen the credits roll on Beholder: Conductor? Awesome! But don't think your journey on the Determination Bringer is over just yet. This game, like its predecessors, offers plenty to dive into even after the main story concludes.
Exploring the Endings
You've likely experienced one of the many endings available, each with its own unique flavor and consequences. The beauty of Beholder: Conductor is that your choices truly matter. If you're curious about how things could have played out differently, now's the perfect time to revisit key decisions or even start a new playthrough to chase down those other endings. The game features several distinct conclusions, including:
- 1. Chikhai Bardo – The Price of Salvation
- 2. Big Gun – Clash of Two Wills
- 3. Good Morning, Parabellum – The Bullet That Was Not Expected
- 4. Que Sera, Sera – The Path of Detachment
- 5. Mars Is Eternal – The Last Faith
Each ending offers a different perspective on the conductor's role and the fate of the state. Don't be afraid to experiment and see what unfolds!
Diving into Side Quests
The main story is just one part of the experience. The Determination Bringer is filled with passengers and crew members with their own stories and problems. If you haven't completed all the side quests, now is your chance!
There are numerous side quests to uncover, ranging from helping individuals with personal requests to uncovering larger conspiracies. Some notable ones include:
- Food of the Poor
- Let Them Know Their Place
- Rest in the Cells
- Thrills (Northern Kraken)
- Search for Evidence
- Ambassador in the VIP Carriage
- Compartment for a Star
- Body Cleanup
- Supplier of Determination
- Search the Ambassador's Compartment
- Learn the Ambassador's Goal
- Radio Free Albemuth
- Tweedledum
- Tweedledee
- Nova Express
- Let It Go
- Murder on the Orient Express
- Minority Report
Completing these can offer new insights into the world, flesh out characters like Winston Smith, Major Sargas, Bart, Nathan Kehler, and Jacob Manishek, and potentially unlock unique rewards or narrative branches you might have missed.
Character-Specific Quests
Beyond the general side quests, keep an eye out for tasks tied to specific characters. These often delve deeper into their motivations and backstories:
- Louise Manishek's Requests
- Karl Stein's Toy Request
- Peter's Farewell
- Michelle's Bonding
These quests are a great way to build relationships (or further strain them!) and understand the complex web of individuals aboard the train.
What's Next?
Ultimately, the post-game in Beholder: Conductor is about exploration and completion. Whether you're aiming for 100% quest completion, unlocking every ending, or simply enjoying the oppressive atmosphere a bit longer, there's plenty to keep you engaged. Don't forget to check the Station Schedule for any missed opportunities!
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