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Family Endings
Beholder: Conductor

Family Endings

Uncover all the endings in Beholder: Conductor! This guide breaks down the 'Family Endings' section, detailing every possible conclusion to your journey.

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Uncover all the endings in Beholder: Conductor! This guide breaks down the 'Family Endings' section, detailing every possible conclusion to your journey.

Alright, let's talk about how your story wraps up in Beholder: Conductor. This game doesn't just have one way to finish; it's got a whole spectrum of endings, and figuring them all out is part of the fun (and challenge!). We'll walk through what the game calls 'Family Endings,' which usually tie into the choices you make regarding the people around you and the overarching political situation.

The game presents several distinct endings, each with its own name and a brief description hinting at the path you'll take to get there. These aren't just simple 'good' or 'bad' outcomes; they're nuanced conclusions reflecting the moral grayness and difficult decisions you've had to make throughout your time as the landlord.

Here are the endings you can achieve:

  1. Chikhai Bardo – The Price of Salvation: This ending likely involves a significant sacrifice or a morally compromising decision made in the name of saving someone or something important. Think about who you're trying to protect and what you're willing to do for them.
  2. Big Gun – Clash of Two Wills: This sounds like an ending where you're caught between two powerful opposing forces or ideologies. Your choices will determine which side prevails, or perhaps if you can find a third way out of the conflict.
  3. Good Morning, Parabellum – The Bullet That Was Not Expected: This title is a bit more ominous. It suggests a sudden, perhaps violent, conclusion that you might not see coming. It could involve betrayal or an unforeseen event that drastically changes the outcome.
  4. Que Sera, Sera – The Path of Detachment: This ending implies a more passive approach, where you let events unfold without direct intervention, or perhaps you choose to distance yourself from the consequences of your actions. It's about accepting fate, for better or worse.
  5. Mars Is Eternal – The Last Faith: This sounds like a grand, possibly ideological ending. It might involve embracing a new belief system, a radical change in the world, or a final stand for a cause. Consider what you've been fighting for and what you ultimately believe in.

To reach these endings, you'll need to pay close attention to the quests you undertake, the people you report on, and the decisions you make in dialogue and action. Sometimes, a seemingly small choice early on can have massive repercussions down the line, leading you to one of these very different conclusions. Keep an eye on your objectives and the relationships you build (or destroy) – they're your roadmap to the ending you'll see.

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