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Game Over Scenarios
Beholder: Conductor

Game Over Scenarios

Don't get caught off guard! Learn about the different ways you can fail in Beholder: Conductor and how to avoid those dreaded game over screens. Master the endings!

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Don't get caught off guard! Learn about the different ways you can fail in Beholder: Conductor and how to avoid those dreaded game over screens. Master the endings!

Alright, so you're playing Beholder: Conductor and you want to know what happens when things go sideways, huh? It's totally normal to want to know how to avoid those frustrating 'Game Over' screens. Think of this as your cheat sheet to staying on the right track and seeing all the different ways your story can end – not just the bad ones!

While the game doesn't have a traditional 'Game Over' where you reload a save after dying, it does have multiple endings, and some of them are definitely less desirable than others. It's more about making choices that lead to specific outcomes, some of which might feel like a failure if you were aiming for something else.

Let's break down the different scenarios that could lead to an ending you might not have expected:

Endings

The game presents you with several distinct endings, each tied to your actions and decisions throughout the journey on the Determination Bringer. It's less about dying and more about the consequences of your choices.

1. Chikhai Bardo – The Price of Salvation

This ending likely involves a significant sacrifice or a difficult moral choice. You might have to give up something precious or make a decision that benefits some but harms others, leading to a bittersweet or even tragic conclusion.

2. Big Gun – Clash of Two Wills

This sounds like a confrontation, possibly with a major antagonist like Major Sargas. It suggests a direct conflict where the outcome is determined by who comes out on top. Failing to win this 'clash' could lead to a negative ending.

3. Good Morning, Parabellum – The Bullet That Was Not Expected

This title hints at betrayal or an unexpected turn of events, possibly involving violence. You might be caught off guard or become a victim of circumstances you thought you controlled.

4. Que Sera, Sera – The Path of Detachment

This ending suggests a more passive approach or a decision to disengage. Perhaps by not taking action when you should have, or by choosing a path of non-interference, you end up in an ending that reflects that detachment.

5. Mars Is Eternal – The Last Faith

This sounds like a final, perhaps desperate, act or a conclusion tied to a specific belief or ideology. It could be the ultimate outcome of sticking to a particular path, for better or worse.

Pro-Tip: Keep an eye on your objectives and the characters you interact with. Your choices, especially regarding who you report, who you help, and what information you gather, will directly influence which of these endings you ultimately reach. Don't be afraid to explore different paths on subsequent playthroughs to see how things can change!

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