This is a catch-all ending for failure, resulting from poor management, excessive negligence, or being caught in too many contradictory actions. It typically leads to your arrest, death, or the complete ruin of your family.
How to Achieve (or Avoid):
- Excessive Ministry Penalties:
- Allowing your Ministry reputation to drop too low through repeated failures to report violations, incomplete directives, or being caught with illegal items yourself.
- Example: Failing to report illegal gatherings (Decree 107) in Apartment 2B multiple times, or being caught possessing Forbidden Literature (Decree 101) during a random Ministry inspection.
- Getting Caught by the Ministry:
- Being apprehended while performing illegal actions (e.g., planting evidence, smuggling, breaking into an apartment) without sufficient stealth or alibi.
- Failing to pay a Ministry fine (e.g., for property damage, unapproved renovations) can also lead to arrest.
- Neglecting Family Needs:
- Consistently failing to provide food, medicine, or education for your family. This can lead to your wife leaving you, your children being taken away, or even their deaths.
- Example: Your daughter falls ill and you don't have the money for Antibiotics (purchased from Doctor Schmidt in Apartment 1A or the Black Market).
- Alienating All Factions:
- Attempting to play both sides but failing spectacularly, resulting in both the Ministry and the resistance viewing you as an enemy or untrustworthy.
- Example: Reporting a resistance member to the Ministry, then trying to sell Ministry secrets to the resistance, only to be discovered by both.
- Bankruptcy:
- Running out of money and being unable to pay rent, fines, or your family's basic needs. This can lead to eviction or arrest.
Consequences:
This ending is generally bleak. You might be arrested and sent to a labor camp, executed, or simply disappear. Your family's fate is often tragic – they might be evicted, imprisoned, or left to fend for themselves in a harsh world. This ending serves as a stark reminder of the unforgiving nature of the game's setting and the consequences of poor decision-making.
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