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Consumables
Beholder: Conductor

Consumables

New to Beholder: Conductor? This guide breaks down the consumables you'll encounter, helping you manage your resources and make the most of your time on the Determination Bringer.

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Consumables

New to Beholder: Conductor? This guide breaks down the consumables you'll encounter, helping you manage your resources and make the most of your time on the Determination Bringer.

Hey there, new conductor! So you're stepping into the shoes of the big boss on the Determination Bringer, huh? It's a lot to take in, I know. You've got your eyes on everything, making sure the state's gears are turning smoothly. While this game isn't exactly about chugging potions like in an RPG, there are a few things you might consider 'consumables' in a broader sense – things you use up to achieve a goal or manage your situation. Let's break it down. Think of it this way: your time and your influence are your main consumables. Every decision you make, every action you take, uses up one or both of these. * Time: This is your most precious resource. You've got a limited amount each day to investigate, bribe, plant evidence, or just observe. Wasting time on trivial matters means you might miss crucial opportunities or fail to complete a quest on time. Always ask yourself: 'Is this the best use of my time right now?' * Influence: This is your currency for getting things done. You'll need influence to convince people, to get access to certain areas, or to push through your agenda. You gain influence through successful missions, by playing the system, and sometimes by making tough choices. Spend it wisely! What about actual items? While there aren't traditional 'consumable items' like health packs or mana potions, you'll be interacting with various objects and information that you 'use up' or 'process' to progress. * Information: Gathering intel is key. You'll be collecting documents, eavesdropping, and using your cameras. This information is consumed when you use it to blackmail someone, report them, or complete a quest objective. Once you've used a piece of intel, it's often gone. * Evidence: Similar to information, evidence is something you gather and then 'consume' by presenting it to the authorities or using it for leverage. Make sure you have the right evidence for the right situation! * Favors: Sometimes, you'll do a favor for someone, like Major Sargas or even some of the passengers. This 'consumes' your goodwill with them, and they might call it in later. Be mindful of who you owe. Key Takeaway: In Beholder: Conductor, your primary 'consumables' are your time and influence. Think strategically about how you allocate them. Every choice has a ripple effect, and managing these resources effectively is crucial to navigating the complex political landscape and achieving your objectives. Don't get caught spending too much time on the wrong things, or you'll find yourself in a tight spot with Major Sargas! Keep your eyes peeled, and good luck out there!

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