Master the Battlefield 1942 Medium Bomber, a powerful support plane available on four maps. Learn its strengths, weaknesses, and bombing tactics.
Walkthrough
- 1The Medium Bomber is a support plane that can be as devastating as the B17 in the hands of a skilled pilot.
- 2It has a respawn (respawn: the reappearance of a player or vehicle after being destroyed) time of approximately 40 seconds.
- 3It is a decent dogfighter with good speed, handling, and a good amount of health.
- 4The Medium Bomber excels at destroying armor and infantry by dropping four bombs simultaneously.
- 5These bombs have a better rate of fire than the B17's bombs.
- 6The plane is featured on only four maps, which, combined with a lack of strong anti-aircraft (AA) guns on these maps, can make it feel overpowered.
- 7When dropping bombs, release all four at once for maximum impact.
- 8To ensure bombs land in a concentrated area, fly high and dive when releasing them. Flying level may spread the bombs too far apart, potentially failing to destroy targets.
- 9Ammunition is a significant concern, often requiring frequent returns to the airfield.
- 10Fighters can typically defeat Medium Bombers in a dogfight, so it is advisable to avoid them.
- 11There are two versions: the Mosquito and the BF110.
- 12The BF110, the Axis variant, includes a tailgunner position and has superior turning capabilities. The tailgunner is noted as being mostly useless but provides some utility.
- 13The Mosquito is less maneuverable than the BF110.
Tips
- A skilled pilot can make the Medium Bomber nearly unstoppable.
- Consider the BF110 for its better maneuverability.
- Be mindful of your ammo supply and plan for resupply runs.
- Prioritize avoiding fighter aircraft.
- On Operation Husky and the Battle of Anzio, pilots have achieved impressive kill counts like 66-3 and 48-2 with this aircraft.
Walkthrough:
Artillery:
- Certain vehicles, such as light armored tanks, defguns, battleships, and destroyer rear cannons, can utilize artillery.
- A scout must use binoculars to designate a target.
- When a scout calls for artillery fire via radio, press the secondary button while in the designated vehicle to take control.
- You will see the target area designated by the scout.
- Yellow lines indicate your firing trajectory.
- As you fire using the primary button, the camera will adjust to show your shot's impact.
- Adjust your aim based on where your shots land relative to the target picture; if shots are left and up, move right and down. This requires practice.
- Sometimes, targets may be too far to hit accurately, especially from a battleship.
Anti-Aircraft (AA) Guns:
- AA guns are designed to shoot down aircraft.
- The most effective way to destroy a plane is to target it directly as it approaches your AA gun.
- For planes in the air, aim ahead of the aircraft.
- The distance to aim ahead depends on the plane's distance and speed. Aim further ahead for faster or more distant planes.
- Observe smoke puffs from your shots to gauge accuracy; adjust your aim if smoke is hitting too far behind or in front of the plane.
- When a plane is flying directly at you, aim for the tip of its left wing from your perspective.
- If targeting infantry, do not use long-range AA settings; for medium or close range, aim towards the right due to the gun barrel's position relative to the crosshairs.
- When using AA guns on Aircraft Carriers, if a plane is too low to hit, switch to another gun on the same side of the ship to target it when it pulls up.
Stationary Machine Guns:
- Stationary machine guns are straightforward to use.
- Remaining in one position for an extended period is risky due to snipers.
- These guns are effective for shooting down airplanes.
- Machine guns overheat if used continuously, limiting their firing duration.
Tips
- Mastering artillery aiming requires experience and practice.
- For AA guns, aim approximately one to two inches ahead of the plane on the screen, adjusting based on distance and speed.
- Chris D. suggests aiming further ahead for faster planes and observing smoke trails for accuracy adjustments.
- Jack Cole suggests aiming significantly ahead (about 3+ plane lengths) when planes are a carrier's length away.
- Jack Cole notes that hitting a target results in a dark black ball, while missing produces a smaller, more distant one.
- If leading your target is difficult, aim far ahead in a specific spot and let the plane fly into the path of your fire.
- For stationary machine guns, be aware of your overheat limit and the risk of being a sniper target.
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