Navigate Ashen's quests with this friendly walkthrough! From becoming an archer to tackling tough bosses, we've got you covered with tips and strategies.
Alright, let's dive into the world of Ashen and get these quests sorted! Think of this as your buddy helping you through, not some stuffy manual. We'll break down the main quests so you know exactly what to do, where to go, and how to come out on top.
The Archery Quest
First up, you'll want to head to Lotor's Castle. Your goal here is to become an archer. Find the Weapons Shop and chat with Klaresh. He's from Parian, so give him a warm Krythan welcome! Ask him about Parian and tell him you're interested in archery. He'll point you towards Giltroy, a master bow crafter who lives way down southeast in Vrethpool. Getting there is a bit of a trek; you'll need to take the path southwest of New Korelth. Brace yourself, because this path is crawling with skeletons, black deaths, and ogres – it's pretty dangerous. Once you finally reach Vrethpool, circle around the east wall. Look for a small 'window' to slip through into a secret room where Giltroy's hanging out.
Chat with Giltroy. He's a bit grumpy, so ask him why he's so rude and then inquire about his 'Motherland.' Tell him you're not a fan of greed, and then you can finally ask about the bow. He needs 12 planks. Head to the provisioner shop in Vrethpool, grab a Lumberjack Axe and a Saw. Chop down some trees, then use the saw on the logs to craft your planks. Once you've got all 12, return to Giltroy and hand them over. Next, he'll ask for a Blue Gem, also known as a Pearl. The provisioner might have one, but if not, you'll have to hunt down enemies like Wargs until one drops. With the Pearl in hand, go back to Giltroy. He'll then need a blue string. This rare item can be found on Lyndsay, who's in Varg. It's a long walk, but once you get to Varg, find Lyndsay and ask her for the string. Bring it back to Vrethpool and give it to Giltroy. He'll mention his hands aren't steady enough to string the bow and that you need to find someone up north to do it. That someone is Sir Robin, a thief hiding out in Jeel. Make the long hike to Jeel, find Sir Robin in one of the far west houses, and have him work on the bow. Finally, with the Unstrung Giltroy Bow now a completed masterpiece, head back to Lotor's Castle and give it to Klaresh. He'll be thrilled, and you'll score 60,000 bow experience points, plus some quest experience!
The Axe Quest
This one kicks off in Varg. Your objective is to become an axe master. Find the Government Hall, then go around the outside right wall to the back of Varg. Head left until you find Hungry Jack. Talk to him about the Axe Master, and he'll give you an axe. He'll teach you how to use it after you take down 20 evil monsters. Leave Varg by heading southeast into the woods. Look for low-level baddies like bats or snakes and rack up 20 kills with your new axe. Once you've hit that number, return to Hungry Jack in Varg, and he'll reward you with 14,000 axe experience points.
The Chlera Quest
Chlera is a town smack in the middle of Battle Plains, southwest of Parian and west of Krog. To get there from Parian, head west, pass the portal, and go through the Minotaur Plains, keeping the Emporium Abbey to your side. Look for a bridge south of the abbey, cross it, and follow the road south and west until you reach Chlera. Alternatively, you can start from Josody, follow the road south and east, then travel east and south across the Battle Plains. Just east of Chlera, you'll find a thief named Enderic. He's willing to share a secret, but it'll cost you 20,000 gold. If you've got the cash, talk to him to start the quest. Confirm you want to give him the 20,000 gold. He'll spill the beans about a hidden city if you can defeat 50 Ettins for him. The closest Ettins usually spawn south and slightly east of Chlera. Be warned, you'll likely want to be level 40 or higher for this, or bring a healer along. After you've dealt with 50 Ettins, head back to Enderic. He'll then tell you about a cave north of Desprail. This cave leads to various monster spawns, and deeper within, you'll find another area called the Badlands. Seriously, don't go into the Badlands alone unless you're level 80 or above! Enderic will grant you a special power that lets you pull a switch to open the cell doors leading into the Badlands Cave.
The Guild Deed Quest
This quest is a marathon, not a sprint! It begins in the cave northeast of Varg, involves navigating through 4 books, and ultimately concludes at the abbey. Make sure you're at least level 20 base experience before you start. Head to Varg, then go northeast past the small lake and a bit further north. You'll find the entrance to the guildmaster's cave tucked away in a corner. Definitely bring a torch or a Lamp of Isos with you! Once inside, go left as far as you can, then head up a bit. Look for an open pathway on your left with tiled ground; take it and find the ladder. On the surface, go right and through the far-right door. Inside, you'll find an NPC named Marmodrak (or something similar). Speak to him and mention you're looking for the guildmaster, Holendar, to kick off the quest.
First Book: Your first stop is Jeel. Once you arrive, head into the inn and go to the top-right room. Talk to the man in the bed until he falls asleep. Then, gently nudge him awake. Keep doing this every three to four seconds. He'll eventually start dropping clues. After that, head east to the Krypt of Kargoth, located in the middle of the woods. From the ladder, descend through a couple of doors, and proceed through...
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