Complete walkthrough for the 'First Day at the Prison' chapter in A Way Out. Learn how to progress as Vincent and Leo, handle dialogue choices, and navigate the prison.
Walkthrough
- 1After the intro cutscene, you control Vincent (left, on bus) and Leo (right, in yard).
- 2As Vincent, exit the bus and follow the line of new prisoners.
- 3As Leo, go through the yard gate by pressing the highlighted yellow button. A cutscene plays.
- 4As Vincent, continue following the linear path with other prisoners; guards will direct you.
- 5Once both characters are inside, you can speak with NPCs.
- 6Vincent Dialogue Choice: At the bench, choose to tell the prisoner "nothing" or "stay strong."
- 7Leo Dialogue Choice: In the yard, choose to tell the prisoner "get used to it" or "you're not on vacation." These choices only affect immediate dialogue.
- 8As Vincent, go to the guard and then the counter to sign papers.
- 9As Leo, let the guard pat you down, then turn left and interact with the prison door to have the guard open it.
- 10After Vincent signs, proceed to Cellblock B and undress near the curtain as instructed.
- 11As Leo, you'll be grabbed by another convict; a guard intervenes. This convict becomes important later.
- 12As Leo, walk across the second floor. You can talk to convicts in cells, with similar binary dialogue options.
- 13Leo gets hosed down and yelled at by the warden. To avoid overlapping audio, experience the warden scene and convict conversations separately.
- 14As Leo, walk to your cell. Interact with the desk, bed, and sink. Leo will write and tally on the wall.
- 15Meanwhile, Vincent's scene with the warden ends. Vincent is naked with clothes.
- 16As Vincent, follow new convicts up the spiral stairs (two floors). A guard will push Vincent into his cell.
- 17As Vincent, interact with the bed to dress. A cutscene plays, ending the day.
Tips
- Dialogue choices in this chapter have no significant impact on gameplay.
- To avoid audio overlap when Leo is in his cell and Vincent is with the warden, complete one character's interactions before the other's.
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