Follow the A Plague Tale: Requiem Chapter 2 - Newcomers walkthrough to find Magister Vaudin, unlock the Best Player souvenir, and get the Knife.
Walkthrough
- 1After reaching their destination, follow Beatrice through the streets.
- 2Ignore the alley to your right and cross the open area, then go through the gate ahead.
- 3Continue up the slope to the market.
- 4Turn left between stalls, past the woman in blue, then right and right again.
- 5Turn left towards buildings, then right down an alley.
- 6At the end of the alley, play the pot-throwing game to unlock the Best Player souvenir (1/21).
- 7Turn around, head past the fire eater, and continue up the hill through a gateway to find musicians.
- 8After Amicia lifts Hugo to watch the musicians, head up the stairs to your right.
- 9Continue up the hill to find the house.
- 10Speak to Lucas by the wall, follow him through a gateway, and enter the house.
- 11After Amicia carries Hugo upstairs and returns downstairs, Hugo will cry out from a nightmare.
- 12Follow Lucas down the slope back towards the market.
- 13Ask a guard about Magister Vaudin; he suggests asking the florists.
- 14Go to the marketplace, turn left at the bottom of the slope, and find the florist.
- 15Ask the florist about Sir Vaudin; she says her husband, Martin, deals in medicinal herbs and can be found by the fountain.
- 16Find Martin by the fountain and tell him your brother is sick; he says Vaudin lives near the arena.
- 17Head through the gate to your left and down the slope towards the arena.
- 18Continue through the district and past a pigsty to a stable at the end of the alley.
- 19Head up the stairs and through the door to the arena.
- 20Regain control and follow Lucas down a passageway to a doorway with the Order's symbol.
- 21Go through the doorway and position the cart to create a platform to reach the ledge.
- 22Drop down into a storage area, squeeze under a gap, and slip past a mercenary abusing a citizen.
- 23Drop down into the next area, grab a pot, and follow the long grass around the perimeter.
- 24Duck behind a wooden fence, noting a gap to your right.
- 25Throw a rock into the metal-filled chest across the way and head through the gap when the guard investigates.
- 26Turn left down a side passage and follow it to the end.
- 27Turn right and continue to find yourself near the entrance door but on the other side of a grille.
- 28Duck behind the fence to your right, note the guard and a metal-filled chest.
- 29Toss a rock into the chest, and when the guard investigates, creep up the stairs in front of you.
- 30Make your way to the door across the landing, avoiding the guard below, and go through, bolting it behind you.
- 31Drop down into a corpse-filled corridor.
- 32Make your way outside and look for a cage suspended from a crane.
- 33Use your sling to break the connecting ring, dropping the crate onto a cart below.
- 34Pull and push the cart into position under the ledge and climb up.
- 35Head up the stairs and grab the Knife sticking out of a board before squeezing through a gap.
Tips
- The house is in the upper part of town and is recognisable by a weathervane in the shape of a phoenix.
- There is a trophy awarded for unlocking all 21 souvenirs.
- The arena is closed on the orders of the Count of Provence.
- There isn't anything you can do to harm the mercenary abusing a citizen at this time.
- Knives are a rare resource required to open secret chests; try not to waste them on guards.
- You can only carry one knife at a time, so you can safely use the one found here in the upcoming enemy encounter as you will find another later.
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