Guide yourself through Chapter 14 of A Plague Tale: Requiem, 'Healing Our Wounds.' Learn how to protect Sophia and Lucas, fend off the Count's forces, and rescue Hugo.
Alright, so you've made it to Chapter 14, 'Healing Our Wounds.' This is where things really start to heat up as the Count's forces catch up to you. Don't worry, I'll walk you through every step to keep everyone safe and hopefully get Hugo back.
First things first: Talk to the Others
When the chapter starts, you'll have a moment to chat with your companions. Arnaud's a bit banged up, but you can find Lucas in the cabin and Sophia on the upper deck. Make sure to have a quick word with Hugo on the main deck too – he'll go check on Arnaud. It's a brief respite before the action kicks off, as you'll soon spot another ship bearing down on you.
Get Away from the Count's Boat
Amicia will send Hugo belowdecks for safety. Your immediate goal is to get your ship moving. Head to the rear deck and interact with the rope to lower the mainsail. Then, go back to the main deck and pull the starboard rope to adjust the sail. Your ship will pick up speed, but unfortunately, it's not fast enough to outrun the pursuing vessel. You'll try to lighten the load by throwing cargo overboard with Arnaud, but before you can really get going, the Count's ship opens fire with missiles.
Protect Sophia and Lucas
Now it's time to fight back. Head up to the rear deck again and start using your sling to target the archers on the enemy ship. Be smart about this – save your precious crossbow bolts for the tougher enemies. Keep an eye out, because eventually, the Count's ship will ram yours. Once you regain control, make a dash for the main deck and take cover behind a wooden barrier. Axemen will start boarding your ship. Your crossbow is your best friend here; use it to take them down. Just remember to leave a couple of them for Arnaud to handle. You'll find more crossbow bolts stuck in the barriers around you, so grab them when you can. Watch out for archers and spearmen who will appear on the enemy ship – be ready to switch back to your sling for them. When those shielded enemies show up, let Arnaud deal with them and focus on the axemen.
Things get really intense when Hugo calls out to Amicia, who's been hit by a stray shot. Arnaud will try to get Hugo's attention, but Hugo's focused on the Count. Sadly, Hugo can't summon rats at sea, and the Count takes him prisoner. In a desperate move, Arnaud throws Amicia overboard and jumps in after her, bringing this chapter to a close and unlocking the 'Healing Our Wounds' trophy. It's a rough ending, but you've made it through!
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