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A Plague Tale: Requiem

A Plague Tale: Requiem

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Embark on a heartrending journey into a brutal, breathtaking world in A Plague Tale: Requiem. After escaping their devastated homeland, Amicia and Hugo travel far south to new regions and vibrant cities, attempting to start a new life and control Hugo’s curse. But when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats, forcing you to navigate a world twisted by supernatural forces.

This guide will help you conquer every challenge A Plague Tale: Requiem throws your way. We'll cover a full walkthrough to complete the game 100%, ensuring you find all collectibles and unlock every achievement. Whether you're stuck on a specific puzzle, need help with a boss, or want to ensure you don't miss a single secret, this guide has you covered, chapter by chapter.

Tips

Discover essential tips for A Plague Tale: Requiem. Learn about combat, stealth, resource management, collectibles, New Game+, and trophy hunting to master the game.

General Tips

Veterans of _Innocence_ should be aware of a number of changes. While there are a greater number of enemies, you have more tools to deal with them, including single-use knives and - from Chapter 5 - a crossbow which can kill the great majority of enemies. Amicia can also survive a single hit and she can hit back, briefly stunning enemies, which means that discovery no longer means death. That said, knives and crossbow bolts are extremely scarce resources so the best fights are the ones you avoid.

There are enemies that you can't kill with the crossbow, at least not directly. The basic shielded enemies block all attacks from the front. However, they don't wear helmets so if you can catch them unawares, you can kill them with a headshot. Otherwise, look for items in the environment that you can use to disable them (pots of tar or bags of salpeter) since this leaves them vulnerable to headshots. Armoured enemies cannot be killed until you break their armour. Most armoured enemies have a weak point on their backs which you can hit if you catch them unawares or disable them with environmental hazards. After breaking their armour, you can kill them with your crossbow. Very late game, you will start to encounter knight enemies with heavy armour and shields. The weak point is on the breastplate so you can't attack them unawares and you need to disable them with environmental hazards before you can deal with them.

There are two types of combat encounters, one where you have to cross an area while avoiding groups of soldiers (or, if you prefer, facing them head on) and another where you have to defeat waves of enemies. These "survive the assault" sequences can become a little much towards the end of the game but if you get stuck, you can enable invincibility from the settings menu.

The way in which you handle the first type of encounter gives you experience points which unlock skills. Intuitively, avoiding combat improves your stealth (the "Prudence" tree) while killing most enemies improves your combat abilities (the "Aggressive" tree). However, the "Opportunism" tree, which improves your crafting efficiency, is not increased by using alchemical ammo and environmental hazards as you might expect but rather by killing one third to two thirds of the enemies in any given encounter. That said, none of the skill unlocks are that impactful, so approach the encounters however you prefer.

Gear upgrades are rather more impactful, particularly the crossbow upgrades since being able to carry more than two bolts and being able to retrieve them from dead enemies gives you a lot more flexibility as to how you manage the game's combat encounters. However, some upgrades are definitely more equal than others. The Alchemy upgrades are extremely situational, to the degree that I don't think I killed a single enemy by throwing Odoris into something burning, while the Instruments upgrades are pretty much useless - workbenches are commonplace and you will find more than enough tools.

Collectibles and other rare pick-ups (knives, tools and so forth) are highly missable. You will come across doors which Amicia bolts behind herself and gaps which she squeezes through which turn out to be one way only. These are, in fact, area transitions and there is no going back to a previous area. Similarly, there is typically no going back after a cutscene: the story has moved on and you need to move on as well. If the walkthrough text mentions a collectible (or even rare resources), make sure you pick them up there and then.

Most alchemical materials are extremely commonplace to a degree that you don't really need to worry about conserving them. This remains true on Hard difficulty / New Game+ which gives you fewer knives, bolts and pieces of pyrite. The exception is Episanguis which is only found in a handful of fixed locations. However, since you don't really need to use Odoris much, missing a couple of pieces of Episanguis or accidentally throwing Odoris at an enemy with your sling is not a reload condition.

Trophies

While you will unlock 17 of the 36 trophies simply by playing the game, you will need to do two playthroughs (or, more accurately, one-and-a-half) if you're playing for trophies. This is because you cannot complete all three skill trees without carrying your progress over into New Game+. As it happens, there aren't enough "pieces" in the game to complete all gear upgrades either but if you want to get all crafting trophies out of the way, you can cheat: save up 175 pieces and 6 tools, find a workbench, complete an upgrade tree and then, without closing the crafting interface, reload the checkpoint.

Besides missable collectibles and secret chests, there are missable trophies unlocked in Chapter 1, Chapter 4, Chapter 8 and Chapter 9. However, I call these out in the walkthrough so besides having to reload a checkpoint because you missed a pine cone with your sling, you shouldn't miss them.

New Game+

After completing the game once, you can choose New Game+, although it is non-obvious how to do so. From the main menu, go back (◯ button) to the save slot selection screen. Select a slot where you've completed the game and choose "Create NG+" (△ button).

Now you can select "New Game+" from the main menu rather than Chapter select. The difficulty is increased but you get to retain the skills and upgrades which you unlocked. You also get a new skin for your crossbow (Order's crossbow). Note that any crafting materials and ammo that you had at the end of your first playthrough will be lost. Collectible progress carries over but secret chest progress does not so that if you failed to unlock the Explorer trophy on your first playthrough, you will have to unlock all ten chests on your NG+ playthrough. On the other hand, if you _did_ open all 10 chests on your first playthrough, you can use all those knives to stab guards who get in your face!

Guide and Walkthrough (PS5) by chris-williams

Navigate A Plague Tale: Requiem with a full table of contents covering chapters, skills, crafting, collectibles, and trophies.

Walkthrough
  1. 1
    Introduction
    • Tips
  2. 2
    Copyright and Acknowledgements
  3. 3
    Chapter 1 - Under a New Sun
  4. 4
    Chapter 2 - Newcomers
  5. 5
    Chapter 3 - A Burden of Blood
  6. 6
    Chapter 4 - Protector's Duty
  7. 7
    Chapter 5 - In Our Wake
  8. 8
    Chapter 6 - Leaving All Behind
  9. 9
    Chapter 7 - Felons
  10. 10
    Chapter 8 - A Sea of Promises
  11. 11
    Chapter 9 - Tales and Revelations
  12. 12
    Chapter 10 - Bloodline
  13. 13
    Chapter 11 - The Cradle of Centuries
  14. 14
    Chapter 12 - The Life We Deserve
  15. 15
    Chapter 13 - Nothing Left
  16. 16
    Chapter 14 - Healing Our Wounds
  17. 17
    Chapter 15 - Dying Light
  18. 18
    Chapter 16 - King Hugo
  19. 19
    Chapter 17 - Legacy of the de Rune Family

Skills:

  • Prudence
  • Aggressive
  • Opportunism

Crafting:

  • Sling
  • Crossbow
  • Alchemy
  • Gear
  • Instruments
  • Projectiles

Collectibles:

  • Hugo's Collection
  • Souvenirs

Trophies:

Chapter 2 - Newcomers

Follow the A Plague Tale: Requiem Chapter 2 - Newcomers walkthrough to find Magister Vaudin, unlock the Best Player souvenir, and get the Knife.

Walkthrough
  1. 1
    After reaching their destination, follow Beatrice through the streets.
  2. 2
    Ignore the alley to your right and cross the open area, then go through the gate ahead.
  3. 3
    Continue up the slope to the market.
  4. 4
    Turn left between stalls, past the woman in blue, then right and right again.
  5. 5
    Turn left towards buildings, then right down an alley.
  6. 6
    At the end of the alley, play the pot-throwing game to unlock the Best Player souvenir (1/21).
  7. 7
    Turn around, head past the fire eater, and continue up the hill through a gateway to find musicians.
  8. 8
    After Amicia lifts Hugo to watch the musicians, head up the stairs to your right.
  9. 9
    Continue up the hill to find the house.
  10. 10
    Speak to Lucas by the wall, follow him through a gateway, and enter the house.
  11. 11
    After Amicia carries Hugo upstairs and returns downstairs, Hugo will cry out from a nightmare.
  12. 12
    Follow Lucas down the slope back towards the market.
  13. 13
    Ask a guard about Magister Vaudin; he suggests asking the florists.
  14. 14
    Go to the marketplace, turn left at the bottom of the slope, and find the florist.
  15. 15
    Ask the florist about Sir Vaudin; she says her husband, Martin, deals in medicinal herbs and can be found by the fountain.
  16. 16
    Find Martin by the fountain and tell him your brother is sick; he says Vaudin lives near the arena.
  17. 17
    Head through the gate to your left and down the slope towards the arena.
  18. 18
    Continue through the district and past a pigsty to a stable at the end of the alley.
  19. 19
    Head up the stairs and through the door to the arena.
  20. 20
    Regain control and follow Lucas down a passageway to a doorway with the Order's symbol.
  21. 21
    Go through the doorway and position the cart to create a platform to reach the ledge.
  22. 22
    Drop down into a storage area, squeeze under a gap, and slip past a mercenary abusing a citizen.
  23. 23
    Drop down into the next area, grab a pot, and follow the long grass around the perimeter.
  24. 24
    Duck behind a wooden fence, noting a gap to your right.
  25. 25
    Throw a rock into the metal-filled chest across the way and head through the gap when the guard investigates.
  26. 26
    Turn left down a side passage and follow it to the end.
  27. 27
    Turn right and continue to find yourself near the entrance door but on the other side of a grille.
  28. 28
    Duck behind the fence to your right, note the guard and a metal-filled chest.
  29. 29
    Toss a rock into the chest, and when the guard investigates, creep up the stairs in front of you.
  30. 30
    Make your way to the door across the landing, avoiding the guard below, and go through, bolting it behind you.
  31. 31
    Drop down into a corpse-filled corridor.
  32. 32
    Make your way outside and look for a cage suspended from a crane.
  33. 33
    Use your sling to break the connecting ring, dropping the crate onto a cart below.
  34. 34
    Pull and push the cart into position under the ledge and climb up.
  35. 35
    Head up the stairs and grab the Knife sticking out of a board before squeezing through a gap.
Tips
  • The house is in the upper part of town and is recognisable by a weathervane in the shape of a phoenix.
  • There is a trophy awarded for unlocking all 21 souvenirs.
  • The arena is closed on the orders of the Count of Provence.
  • There isn't anything you can do to harm the mercenary abusing a citizen at this time.
  • Knives are a rare resource required to open secret chests; try not to waste them on guards.
  • You can only carry one knife at a time, so you can safely use the one found here in the upcoming enemy encounter as you will find another later.

Guide and Walkthrough (PS5) by chris-williams (2)

Embark on Amicia's journey in A Plague Tale: Requiem. This comprehensive guide covers walkthroughs for all chapters, skill trees, crafting, collectibles, and trophy achievements.

2022's _Plague Tale: Requiem_ is the follow up to 2019's _Innocence_ and follows the continued misadventures of Amicia de Rune as she tries to find a cure for the disease which is slowly killing her little brother, Hugo. Unfortunately, everywhere they turn, there are people who want to use Hugo's condition for their own ends and, of course, wherever Hugo goes, the rats are never far behind.

This section assumes that you have either played _A Plague Tale: Innocence_ or that you have no intention of doing so. Otherwise, be warned that this section will spoil the first game.

The de Runes are minor French nobility in 14th century France who carry an ancient curse called the Prima Macula down their bloodline. Like haemophilia it appears to be carried down the female line but manifests in male children. The de Runes' younger child, Hugo, has been born infected with the condition and his mother Beatrice has spent the years since his birth trying to develop some way to fight the condition, to at least slow its progress even if she is unable to cure it. She has grown distant from her daughter, Amicia, who has largely been raised by her father and has become something of a tomboy as a result.

The Macula progresses in stages, called "thresholds". Hugo is yet to pass the first threshold and at this stage of the disease, rats emerge from the ground, drawn to the Carrier. This has resulted in an outbreak of a rat-borne plague called "the Bite" which appears to be invariably fatal. One of the people infected is Grand Inquisitor Vitalis Bénévent who has prolonged his life with blood transfusions. Learning about the Macula, Vitalis sees not just a cure but power over life and death.

After a day's hunting, Amicia and her father, Robert, stumble on a rats' nest. Aware of the significance, Robert hurries home and tells Amicia to fetch her mother. Lord Nicholas, the Grand Inquisitor's chief agent, arrives at the de Rune estate demanding to know the whereabouts of Hugo. Robert refuses to give his son up and Nicholas cuts him down.

Nicholas's men begin turning the house upside down and Amicia and Hugo flee for their lives. Their mother, Beatrice, brains a guard who is about to discover them and leads them through the grounds. Before they can escape, however, Nicholas catches up with them. Beatrice tells the children to seek out Doctor Laurentius and stays behind to buy them time.

Having escaped from the de Rune estate, Amicia and Hugo reach an eerily deserted village. The plague has struck and in their terror, the locals have turned to witch hunting and mob rule under the leadership of a former soldier named Conrad Malfort. On seeing the children, Malfort accuses them of spreading the plague and a murderous mob chases them through the streets. Before the mob catches up with them, a kindly old woman named Clervie gives the children shelter in her house. With the mob milling around outside, Amicia scolds Hugo for making a noise. Insisting that he wants his mummy, Hugo runs off and Amicia chases after him. When she catches up with him, she finds that Malfort has caught up with him as well and she is forced to kill him to protect Hugo. Despite the death of their leader, the mob don't disperse and Amicia and Hugo take refuge in a church.

The plague has struck here as well and the church is as deserted as the village. After exploring the place, the children meet Father Thomas who tells them they they must leave. The children plead with him to help them and he agrees to show them a way through the crypt since they can't go back through the village. Grabbing a torch, he tells the children to stay close since the rats avoid light. However, he promptly ignores his own advice when he hands Amicia the torch and goes to look for Brother Morel, the only other surviving monk. A swarm of rats emerge from the crypt and Thomas's lameness prevents him from getting back to the light in time and the rats devour him. Left on their own, the children make their way through the crypt and the giant rats' nest inside to reach the exit.

Seeing that Laurentius's farm is nearby, the children start making their way there. However, Inquisition guards have set up road blocks looking for them and they are forced to take a roundabout route. When they finally get to the farm, they find that they are too late since Laurentius has already contracted the plague. While the children and Laurentius's apprentice, Lucas, go to fetch some ingredients from Laurentius's laboratory under the barn, rats in the famhouse overturn a still causing a fire. Realising that the situation is hopeless, the children are forced to flee again, accompanied by Lucas.

Lucas tells Amicia what he knows about the Macula - which isn't very much - and suggests that they hole up in the Château d'Ombrage, a nearby abandoned castle which was built during a previous outbreak and designed to keep the rats out. Unfortunately, their route takes takes them acro

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