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Part 2 - Taiga Saejima
Yakuza 5

Part 2 - Taiga Saejima

Walkthrough for Yakuza 5's Part 2, covering Taiga Saejima's story from his prison days to his escape and confrontation with a bear.

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Walkthrough for Yakuza 5's Part 2, covering Taiga Saejima's story from his prison days to his escape and confrontation with a bear.

Walkthrough
  1. 1
    Prologue (Flashback): Start in Kamurocho. Fight some disgruntled Tojo clan members. Explore Kamurocho, complete substories, and enjoy minigames. Head to New Serena, then the Yoshida Batting Center. Talk to Nishida to proceed. Fight Majima's men. Return to prison.
  2. 2
    Chapter 1 - Ends of the Earth (Prison): Present day. Explore the prison yard. Talk to inmates, including Oshima and Shigeki. You'll experience an astral projection to Tsukimino.
  3. 3
    Tsukimino Astral Projection: Follow Himura's cues. Head to the hostess club on Lavender St. Meet Kaguya, choose dialogue options, and ask her out. Go to karaoke. Choose one of the three suggested restaurants and order expensive items. Fight imaginary enemies for XP.
  4. 4
    Return to Prison: Talk to your crew in the northwest corner. Find Baba by talking to three specific people in order (southwest, north bench, center). Prove Baba's innocence by talking to three more people (southeast, two in northeast). Talk to more people (northwest, center, old man on bench).
  5. 5
    Prisoner Item Transfer: Hold L1/LB to walk to the indicated prisoner. Use the button prompt to take his item. Walk to the guard across the fence and use the button prompt to pass it off. Return to the old man.
  6. 6
    Distract Guard: Talk to the guard in the northeast. Engage in a pursuit sequence, staying on the perimeter. Mash buttons if caught. Speak to the old man again.
  7. 7
    Fight Kugihara: Confront and defeat Kugihara and his men. Use Charging Finishes and Ointment if needed.
  8. 8
    Chapter 2 - The Way of Resolve: Meet Kosaka, the deputy warden, in the northeast.
  9. 9
    Tsukimino Trip 2: Head to the marked bar in the southwest. Play either darts or pool. Meet Himura's suggested 1920s gangster-like men and fight them.
  10. 10
    Prison Break: Fight through numerous enemies. Use heat moves and weapons. Collect dropped items for health. Head to the southwest gate and fight more enemies, including Kugihara. Escape the prison.
  11. 11
    Snowmobile Chase: Control the snowmobile. Use Circle/B to dodge and Square/X to tackle. Avoid obstacles and enemies. Use the gas at the end for the final jump.
  12. 12
    Bear Fight: Confront and defeat the bear. It has three health bars. Block its swipes. Use Ointment if necessary.
Tips
  • Saejima is slower but more powerful than Kiryu.
  • Use Charging Finishes against Kugihara to break his defenses.
  • Save Ointment for the bear fight, as it has three health bars.
  • The Tsukimino sections are surreal and don't affect the real world's standing, but ordering expensive items in restaurants counts towards completion.
  • During the snowmobile chase, watch for Circle button prompts to avoid obstacles.
  • Progression in Taiga Saejima's storyline.
  • Experience points (XP) from fights.

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