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Part 13
Warcraft: Orcs & Humans

Part 13

Warcraft: Orcs & Humans Part 13 details the end-game credits and provides comprehensive unit, building, and spell statistics.

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Warcraft: Orcs & Humans Part 13 details the end-game credits and provides comprehensive unit, building, and spell statistics.

Walkthrough
  1. 1
    Upon completing the game, you will be presented with the end-of-game credits, celebrating your victory and dominion over the land.
  2. 2
    Following the credits, you can access the statistics section, which details various game elements.

Statistics:

Unit Statistics

Human Unit Statistics

  • Footman: Attack Range --, Armour 2, Hit Points 60, Minimum Damage Pts 1, Random Damage Pts 9, Time to Train 600, Gold Cost 400, Lumber Cost --
  • Peasant: Attack Range --, Armour 0, Hit Points 40, Minimum Damage Pts --, Random Damage Pts --, Time to Train 750, Gold Cost 400, Lumber Cost --
  • H Catapult: Attack Range 8, Armour 0, Hit Points 120, Minimum Damage Pts --, Random Damage Pts 255, Time to Train 1000, Gold Cost 900, Lumber Cost 200
  • Knight: Attack Range --, Armour 5, Hit Points 90, Minimum Damage Pts 1, Random Damage Pts 13, Time to Train 800, Gold Cost 850, Lumber Cost --
  • Archer: Attack Range 5, Armour 1, Hit Points 60, Minimum Damage Pts 4, Random Damage Pts 0, Time to Train 700, Gold Cost 450, Lumber Cost 50
  • Conjurer: Attack Range 3, Armour 0, Hit Points 40, Minimum Damage Pts 6, Random Damage Pts 0, Time to Train 900, Gold Cost 900, Lumber Cost 0
  • Cleric: Attack Range 1, Armour 0, Hit Points 40, Minimum Damage Pts 6, Random Damage Pts 0, Time to Train 800, Gold Cost 700, Lumber Cost 0

Orc Unit Statistics

  • Grunt: Attack Range --, Armour 2, Hit Points 60, Minimum Damage Pts 1, Random Damage Pts 9, Time to Train 600, Gold Cost 400, Lumber Cost --
  • Peon: Attack Range --, Armour 0, Hit Points 40, Minimum Damage Pts --, Random Damage Pts --, Time to Train 750, Gold Cost 400, Lumber Cost --
  • O Catapult: Attack Range 8, Armour 0, Hit Points 120, Minimum Damage Pts --, Random Damage Pts 255, Time to Train 1000, Gold Cost 900, Lumber Cost 200
  • Raider: Attack Range --, Armour 5, Hit Points 90, Minimum Damage Pts 1, Random Damage Pts 13, Time to Train 800, Gold Cost 850, Lumber Cost --
  • Spearman: Attack Range 4, Armour 1, Hit Points 60, Minimum Damage Pts 5, Random Damage Pts 0, Time to Train 700, Gold Cost 450, Lumber Cost 50
  • Warlock: Attack Range 2, Armour 0, Hit Points 40, Minimum Damage Pts 6, Random Damage Pts 0, Time to Train 900, Gold Cost 900, Lumber Cost 0
  • Necrolyte: Attack Range 2, Armour 0, Hit Points 40, Minimum Damage Pts 6, Random Damage Pts 0, Time to Train 800, Gold Cost 700, Lumber Cost 0

Creature Unit Statistics

  • Ogre: Attack Range --, Armour 0, Hit Points 60, Minimum Damage Pts 1, Random Damage Pts 12, Decay Rate --
  • Spider: Attack Range --, Armour 0, Hit Points 30, Minimum Damage Pts 1, Random Damage Pts 3, Decay Rate 45
  • Slime: Attack Range --, Armour 10, Hit Points 150, Minimum Damage Pts 1, Random Damage Pts 0, Decay Rate --
  • Fire Elemental: Attack Range --, Armour 0, Hit Points 200, Minimum Damage Pts 0, Random Damage Pts 40, Decay Rate --
  • Scorpion: Attack Range --, Armour 0, Hit Points 30, Minimum Damage Pts 3, Random Damage Pts 0, Decay Rate 45
  • Brigand: Attack Range --, Armour 4, Hit Points 40, Minimum Damage Pts 1, Random Damage Pts 9, Decay Rate --
  • Orc Skeleton: Attack Range --, Armour 1, Hit Points 40, Minimum Damage Pts 1, Random Damage Pts 4, Decay Rate 45
  • Dungeon Skeleton: Attack Range --, Armour 2, Hit Points 30, Minimum Damage Pts 1, Random Damage Pts 9, Decay Rate 45
  • Daemon: Attack Range --, Armour 0, Hit Points 300, Minimum Damage Pts 0, Random Damage Pts 65, Decay Rate 45
  • Water Elemental: Attack Range 3, Armour 0, Hit Points 250, Minimum Damage Pts 40, Random Damage Pts 0, Decay Rate 45

Building Statistics

  • Farm: Hit Points 400, Time to Build 1000, Gold Cost 500, Lumber Cost 300
  • Townhall: Hit Points 2500, Time to Build 1000, Gold Cost 400, Lumber Cost 400
  • Barracks: Hit Points 800, Time to Build 1500, Gold Cost 600, Lumber Cost 500
  • Lumbermill: Hit Points 600, Time to Build 1500, Gold Cost 600, Lumber Cost 500
  • Blacksmith: Hit Points 800, Time to Build 1500, Gold Cost 900, Lumber Cost 400
  • Stables/Kennels: Hit Points 500, Time to Build 1500, Gold Cost 1000, Lumber Cost 400
  • Church/Temple: Hit Points 700, Time to Build 2000, Gold Cost 800, Lumber Cost 500
  • Tower: Hit Points 900, Time to Build 2000, Gold Cost 1400, Lumber Cost 300
  • Castle: Hit Points 5000, Time to Build --, Gold Cost --, Lumber Cost --
  • Goldmine: Hit Points 25500, Time to Build --, Gold Cost --, Lumber Cost --

Spell Statistics

  • Healing: Research Cost 750, Research Time 120, Spell Range 8
  • Far seeing: Research Cost 1500, Research Time 120, Spell Range --
  • Invisibility: Research Cost 3000, Research Time 120, Spell Range 8
  • Minor summoning: Research Cost 750, Research Time 140, Spell Range --
  • Rain of fire: Research Cost 1500, Research Time 140, Spell Range 9
  • Major summoning: Research Cost 3000, Research Time 140, Spell Range --
  • Raise dead: Research Cost --, Research Time --, Spell Range --
Tips
  • The end-game credits list all individuals involved in the development of Warcraft: Orcs & Humans, including Game Design, Programming, Art, Music & Sound, Voices, Manual Design & Layout, Manual Illustrations, Public Relations, Marketing, Sales, Quality Assurance, Registered Beta Testers, and Special Thanks.
  • Refer to the Unit Statistics for detailed information on the attack range, armor, hit points, damage, training time, and resource costs for all human, orc, and creature units.
  • Consult the Building Statistics for hit points, build time, and resource costs for all structures.
  • The Spell Statistics section provides research costs, research times, and spell ranges for various magical abilities.

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