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square pool.
Tony Hawk's Pro Skater 1 + 2

square pool.

Discover the best spots for pulling off tricks and scoring big in Tony Hawk's Pro Skater 1 + 2, including the Burnside square pool.

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Discover the best spots for pulling off tricks and scoring big in Tony Hawk's Pro Skater 1 + 2, including the Burnside square pool.

Walkthrough
  1. 1
    Warehouse: The halfpipe under the secret room is ideal for special moves and grab bonuses. Grinding the rail on the other side to the quarterpipe lip yields a high-scoring grind.
  2. 2
    School: The pools near the letter E are excellent for combo tricks with spins. The halfpipe is versatile for grinding, transfers, and rail-to-rail tricks, potentially leading to the handicap rail.
  3. 3
    Mall: Grind the rail in front of the coffee shop from end to end for points. Landing on this rail from the upper level adds bonus points. Hitting the small ramps at the top of the down escalator after the letter A can also earn points. The best spot is after the letter K, where grinding the edge of a slope leads to four different rails for high scores.
  4. 4
    Chicago: The halfpipe is great for big trick combos and special moves within 30 seconds. Launching to the rafters from the back of the halfpipe offers significant points. Jumping from the rafters to the pool lip is difficult but rewarding.
  5. 5
    Downtown: The area with the truck ramp to the roof is good for kickflip into grind combos. At the start, tricking off the kicker and grinding the wall ledge, then transferring to the rail near the S, and potentially to the light, can yield points but is tough. The roof features a roof-to-roof gap, a pool, and quarterpipes with kickers.
  6. 6
    Downhill: Grinding the rail used to get the letter E while performing kickflips increases score multipliers. At the beginning, you can launch onto two rails for grinding. The sloping halfpipe is also notable.
  7. 7
    Burnside: The square pool at the start is the best place for big tricks. Performing a handplant after a nollie or fastplant on the high wall, potentially followed by a grind, is highly rewarding. Grinding the wall next to the square pool, flip tricking into a grind on the pool side, and then transferring to a third grind across the wall can earn 30,000 to 40,000 points, followed by massive airs. Grinding the high wall out, flip tricking to the lower coping, then to the quarterpipe near the fence, and potentially to the vert wall outside the eyebowl, offers further scoring opportunities. The three grinding ledges on top of the wall provide massive points if you trick from one to another, hitting all three (Triple Rail). The mini graffitied vert wall by the eyebowl is also useful.
  8. 8
    San Francisco: The halfpipe near Hubba's Hideout is good for special tricks. The ledges by the EMB are ideal for grinding. The Lombard gap offers major points if completed. Launching from the roof-to-pagoda ramp allows for significant air. The pool inside the bank is also a scoring area.
  9. 9
    Roswell: The metal halfpipe opposite the roll-in is considered the best in the game, suitable for continuous Hawk's 900s. The three broken rail sections are also notable.
Tips
  • Combining different types of tricks in quick succession (combos) significantly increases your score multiplier.
  • Grinding along rails and ledges for extended periods, especially with flip tricks incorporated, can lead to massive point gains.
  • Utilize special moves and grab tricks in halfpipes and bowls for bonus points.
  • Look for opportunities to transfer between different grindable surfaces for transfer bonuses.

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