Learn how to use the cannon to reach higher platforms in The Plucky Squire. This guide covers the mechanics and strategies for this unique puzzle element.
Walkthrough:
- The game begins with Jot in his 2D book world, engaging in standard adventure gameplay.
- The evil wizard casts Jot out of the book into the 3D world of the owner's bedroom.
- In the 3D world, Jot can interact with objects and manipulate the environment.
- The core puzzle mechanic involves altering the text on the book's pages to change the story and environment. For example, changing a sentence about a guard to one about an ant can alter the obstacle.
- Players can also manipulate the book itself, tilting pages to move objects.
- Jot can travel between the 2D book world and the 3D real-world environment to solve puzzles.
- Objects found in the 3D world can be brought back into the book to aid progression (e.g., using a card to secure a bow).
- The game features a variety of minigames, some of which are integrated into the narrative as characters'
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