A comprehensive guide to Attributes in The First Berserker: Khazan. Learn how each stat affects your gameplay, from Max Health and Stamina to elemental resistances and damage.
Hey there! So, you're diving into The First Berserker: Khazan and wondering about those Attribute Points, right? Let's break down what each stat does so you can make sure Khazan is built exactly how you want him. Think of this as your friendly guide to beefing up your stats! ## Stats When you're looking at your character sheet, you'll see a bunch of stats. Here's a quick rundown of what each one actually does for you in the game: * Max Spirit: This is all about your Spirit meter. More Max Spirit means you can use more Spirit-powered abilities before needing to recharge. * 50% Received DMG Decrease: This is a bit of a chance-based stat. Sometimes, you'll just take half damage from hits. Nice when it procs! * Max Health: Pretty straightforward – this is your life bar. Keep it full, or Khazan's going to have a bad time. * Max Stamina: Stamina is used for actions like running and attacking. It refills automatically when you stop doing stuff, so managing it is key. * Netherworld Energy Increase: This boosts the Netherworld Energy you get at the start of missions or from interacting with the Blade Nexus. Useful for powering up faster. * Max Weight: Ever feel weighed down by all that sweet gear? Max Weight helps you stay agile even when you're kitted out in heavy armor. * Set Item Requirement Decrease: If you're a fan of those sweet set bonuses on your gear, this stat lowers the number of pieces you need to equip to activate them. * Spirit of Advocacy Health/DMG/Stamina Increase: These stats specifically buff your Spirit of Advocacy companion. Make it tougher, hit harder, or give it more staying power! * Extra Vitality: This is a general stat that influences resistances and your Max Health. * Extra Endurance: This one affects your Max Stamina and how fast it recovers. * Extra Strength: Strength plays a role in how much gear you can carry (Max Weight) and how much stamina damage you reduce when hit. * Extra Willpower: Willpower is tied to your Stamina Recovery Rate and how much stamina it costs to guard. * Extra Proficiency: This stat impacts your Stamina and the stamina damage you deal when dodging. * Attack DMG: A straight boost to how hard your attacks hit. * DMG Increase: Similar to Attack DMG, this just increases the overall damage you deal. * DMG Multiplier Increase: This makes your damage numbers even bigger by increasing the multiplier. * Stamina DMG Increase: This stat makes your attacks drain enemy stamina more effectively. * Elemental Attack DMG (Fire, Water, Lightning, Earth, Poison): These are your bread and butter for elemental builds. They boost the damage of your elemental attacks and how quickly you apply those status effects. * Defense: This is your primary stat for reducing the physical damage you take. * Received DMG Decrease: An additional layer of defense that reduces incoming damage. * Received Stamina DMG Decrease: Reduces the stamina damage you take from enemy attacks. * Guard Stamina DMG Decrease: Makes guarding more efficient by reducing the stamina cost. * Elemental Resistance (Fire, Water, Lightning, Earth, Poison, Plague, Chaos): These are crucial for surviving specific enemy types or areas. They reduce the damage you take from elemental attacks and increase your resistance to those effects. * Stamina Recovery Rate: Speeds up how quickly your stamina refills. * Dodge Stamina Cost Decrease: Makes dodging more spammable by reducing the stamina cost. * Lacrima Gain: Increases the amount of Lacrima you collect. Handy for upgrades! * Gold Gain: More Gold means more shopping! This increases the amount of Gold you find. * Weapon Drop Rate: Want more weapons? This increases the chance enemies drop them. * High-Grade Item Drop Rate: Boosts the chances of finding rarer, higher-quality items. * Spirit Accumulation Increase: Helps you build up Spirit faster. * Health Recovery Increase: Makes your health recovery items (like potions) more effective. ## Conditions These are special modifiers that activate when certain in-game situations occur. They can give you a significant edge if you know when to trigger them! * Brink Dodge: You get a bonus when you dodge at the *exact* moment an attack is about to hit. Timing is everything! * Fatal: When Khazan's health drops below 30%. Risky, but can be rewarding. * Enemy Fatal: When the enemy's health is below 50%. A good time to go for the finish! * Unscathed: When Khazan's health is at 100%. Keep yourself pristine! * Enemy Unscathed: When the enemy's health is at 100%. Usually means they're at full power. * Confront: When you're fighting just one enemy. Focus fire! * Surrounded: When you're up against three or more enemies. Time to manage the crowd! * Frontal Assault: When you're attacking enemies from the front. * Frontal DMG: When you're attacked from the front. * Rear Assault: When you're attacking enemies from behind. Always good to flank! * Rear DMG: When you're attacked from behind. * Enemy Guard: When an enemy blocks your attack. * Guard: When you successfully guard an attack. * Brink Guard: Similar to Brink Dodge, but for guarding right before an attack lands. A perfect guard! * Attack: When you hit an enemy that isn't guarding. * Taking Damage: When you get hit without guarding. * Taking Damage from Ranged Attacks: Specifically when hit by projectiles or distant attacks. * Enemy Defeated: After you take down an enemy. * Enemy Exhausted: When you attack an enemy that's out of stamina. * Exhausted: When you take damage while your own stamina is depleted. * Depleted: When your stamina hits zero. * Enraged: When your stamina is at 50% or lower. You might be tired, but maybe you can still fight fierce! * Composed: When your stamina is at 50% or higher. Calm and collected. * Dual Wield Equipped / Greatsword Equipped / Spear Equipped: These activate based on the weapon type you have equipped. Your playstyle will change a lot depending on your weapon! * Against Humans / Dragonkin / Undead / Beasts / Demons / Remnants: These are enemy-type specific bonuses. If you know you're fighting a lot of undead, for example, you might want to spec into bonuses against them. * Potent Blow / Swift Attack / Brutal Attack / Charged Attack / Ranged Attack: These trigger based on the type of attack you're performing. Mix up your combos! * Enemy Flame / Frost / Electrocution / Heft / Poison: These activate when you attack enemies who are already suffering from these status effects. Keep those debuffs rolling! Understanding these stats and conditions is super important for building Khazan effectively. Don't be afraid to experiment and see what works best for your playstyle! Good luck out there!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content