Navigate Part 16 of Star Wars Outlaws with our comprehensive walkthrough. Learn how to defeat Bloodeye Tim, master deputy and sheriff training, and conquer the Marshall Training challenges.
Walkthrough
- 1In the lobby, push the button under the bar to open a door under the staircase. Collect goodies and return to the lobby.
- 2Head upstairs, avoid shooting civilians, and proceed down the corridor to the rear entrance. Kill the enemies outside and enter the basement door. Save your game.
- 3In the basement, Dick Clifton will throw dynamite. Clear the nearby enemies, then use the shotgun to deal with them. Switch to knife throwing to take down Clifton. You may be able to jump up and knife him directly.
- 4After defeating Clifton, return to the city, past the torn-down structures, and up the trail. Nudge your horse to complete this section.
- 57.5 WANTED: "BLOODEYE" TIM
- 6On wanted missions, capturing the target (knifing them until they fall) yields a better score.
- 7Follow the trail past the bridge and clear two forts and their connecting passages.
- 8Locate a dark brown shack with a white rock. Climb the rock, walk onto the shack's roof, and drop into the hole to find gold and a crowbar. Use the crowbar to exit.
- 9Return to the fort, use the crowbar on the stuck door to find the steel key.
- 10Go to the other fort and use the steel key on its door to obtain the "iron key".
- 11Use the iron key to access the room in the corner. Bloodeye Tim is above you in a blue jacket. Crouch, jump onto the ledge, and throw knives at him until he is defeated.
- 127.6 DEPUTY TRAINING
- 13Navigate the maze to a central hub with three paths. The black path is too dark to see. Use the map.
- 14Each path leads to three doors, each with an enemy. You should have enough ammo to defeat all nine enemies.
- 15Nudge your horse to return.
- 167.7 SHERIFF TRAINING
- 17This is a shooting range. Enter the building and collect weapons, ammo, the gatling gun, and gatling ammo.
- 18Practice at the shooting gallery, snipe bells, or engage in skeet shooting.
- 19If you run out of ammo, return to the "lobby" for more.
- 20Nudge your horse to return.
- 217.8 MARSHALL TRAINING
- 22This section requires only fists and jumping, no guns or whip.
- 23Jump across the river and enter the building. Avoid the spiders dropping from the hole by jumping over them. Single spiders can be punched after crouching.
- 24Navigate the stone maze, pushing blocks aside. Go right, as the left path is a dead end. One block has a spring.
- 25In a room with sunlight, crouch and move along the wall to avoid the burning sun.
- 26Jump from island to island in the next room, avoiding the poisonous water.
- 27In the subsequent room, choose the path to the right with three islands to jump on. The left path has pop-out rocks that can push you off, leading to the lake.
- 28Swim through a hole, punch a button, and swim to the top to exit through another hole.
- 29Punch the four "metal men" until they catch fire.
- 30Save your game at the statue head.
- 31Grab the head and run, performing a super-jump to cross a dropping ledge.
- 32Retrace your steps through the maze, past the tarantulas, and across the river.
- 33Nudge your horse to complete the mission.
Multiplayer Sections:
- 8.1 BOOT PLAYER: `boot:jerkboy` kicks 'jerkboy' from the game.
- 8.2 TEAM WHISPER: Use `#r` or `red:` for the red team, and `#b` or `blue:` for the blue team before your message.
- 8.3 WHISPER TO SPECIFIC PERSON: Type the player's name or beginning of their name, followed by a colon, then your message (e.g., `gunp:hello`).
- 8.4 PLAY AS "NOBODY": In the character selection screen, press ESC instead of choosing a character. You will appear as 'Nobody' but play as James Anderson.
Cheat Codes:
- Enter cheats by typing them in-game.
- TYPICAL "CHEAT" MODES: `olairhead` (fly mode), `olbounce` (super jump mode).
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