Complete Part 11 walkthrough for Star Wars Outlaws, including defeating Charlie Two-Feathers and navigating Bob Graham's Ranch.
- 1Proceed through the stairs, eliminate enemies, and interact with a new set of sliders. Set them to down, down, down to open a gate in a drain pool.
- 2Jump into the drain pool and swim through to return to the river.
- 3Go back through the slider room and use the swirl key on the black spot on the wall to lower a bridge from the ceiling, granting access to a previously unreachable staircase.
- 4Climb the staircase. Use your lamp (if necessary), crouch, and enter the crawl hole to collect items.
- 5Clear all rooms. Make your way outside and to the entrance on the other side.
- 6Enter and clear all rooms of enemies, then proceed to the ramp leading to the second floor.
- 7Climb to the second floor, clear enemies, and find a door leading outside.
- 8Locate another crawlhole further down the passage. Light your lamp, clear the inside, and collect the goodies.
- 9Go outside, clear enemies, and make your way to the entrance. Clear the front and right rooms, collecting any needed items.
- 10Save your game. Approach the door to confront the boss, Charlie Two-Feathers, a knife thrower with unlimited knives.
- 11Use a scoped rifle to shoot him from long range or engage at closer proximity.
- 12Once Charlie Two-Feathers is defeated, the mission concludes.
Mission Debriefing: Charlie Two-Feathers acknowledges your skill as he is defeated. Your daughter is being held at Bob Graham's Ranch.
5.9 BOB GRAHAM'S RANCH
Mission Briefing: While surveying the mansion, you spotted Sarah but were ambushed and knocked unconscious. You experienced a flashback of your father being shot and being unable to act. You awaken in a shed with no weapons.
Overall situation: This level requires you to acquire weapons, solve a puzzle, and defeat a boss.
- 1You start in the shed with only your fists. Jump on top of boxes and climb onto the roof to exit.
- 2Save your game. Locate and knock out the two guards. If they drop a gun or knife, collect it.
- 3Engage and defeat more enemies, conserving ammunition.
- 4Go around the barn, climb the ramp, and clear the first floor of enemies.
- 5Climb to the second story, defeat enemies, and find the "iron key".
- 6Return downstairs and use the "iron key" to open the locked door. Collect the crowbar and items inside.
- 7Proceed to the next barn, which has a small side door and a large door. Use the crowbar on the large door to open it.
- 8Clear the first floor of the barn, then climb to the upper floor and clear it of enemies.
- 9Shoot the rope holding a block of hay to make it fall, creating a hole in the floor leading to the basement.
- 10Climb down and go around the building to enter the small door.
- 11Jump through the hole, clear any opposition, and continue until you find a door leading to a fireplace inside the building with enemies.
- 12Crouch and go through the fireplace to clear the entire floor.
- 13Find the stairs going up, clear all rooms, and locate the "steel key".
- 14Walk up the ramp to the ranch. Clear enemies from the front, but do not enter the front door.
- 15Go around the back, defeat more enemies, and clear the patio area.
- 16Enter through the back door into the library. Look to your right and note the bookcase.
- 17Clear the entire lower floor of enemies, collecting available ammunition.
- 18Head upstairs and clear the upper floor of all enemies. Note the locked door for which you do not yet have the key.
- 19Examine the library balcony and step on a "raised" tile.
- 20Jump over the railing to reveal an open bookcase. Enter the bookcase.
- 21Inside, find an unlit fireplace with a "black bar". Get close and "nudge" the bar to move it to the other side, opening a secret door behind the main fireplace.
- 22Crouch and enter the fireplace to drop into the basement.
- 23Clear the basement, defeating "Buckshot" Morgan. Explore thoroughly to find the gatling gun, a heavy boilerplate (armor), and an elixir.
- 24Find a room with a hallway and a "chimney" going up. Jump across three columns to ascend.
- 25Jump THROUGH the fireplace at the top. Save your game before this jump.
- 26Defeat all enemies in the room to obtain the key for the last door. Save your game again.
- 27Set up the gatling gun and open the door to trigger a (cutscene (a non-interactive cinematic the game plays automatically)).
- 28Immediately after the (cutscene) ends, start firing the gatling gun and aim for Bob Morgan. Do not allow him to shoot you, as you cannot dodge while the gatling is active and he can kill you in one shot.
- 29Continue firing until Bob Morgan is defeated, triggering another (cutscene).
Mission Debriefing: The ending is not spoiled and is for you to experience.
6 Historical Missions
There are several sets of single missions and a marshall training level.
Marshall Training will be discussed in the next section.
6.1 CIVIL WAR
This lengthy mission involves extensive exploration to clear the battlefield of Confederate enemies. It features two levels and numerous enemies, including the opportunity to shoot a cannon.
- 1Explore every available area of the battlefield.
- 2Use a pistol and shotgun for close-range combat, and a rifle for medium-range engagements.
- 3Collect items as you progress.
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