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Part 4
Star Citizen

Part 4

Explore Star Citizen's Part 4, detailing playable races (Meccs, Sea Reapers, Kabuto) and non-playable characters like Smarties, Vimps, and Reaper Guards, with their unique abilities and roles.

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Explore Star Citizen's Part 4, detailing playable races (Meccs, Sea Reapers, Kabuto) and non-playable characters like Smarties, Vimps, and Reaper Guards, with their unique abilities and roles.

This section contains information about the different characters that can be found in the game. They are divided into two large categories: playable and non-playable.

PLAYABLE CHARACTERS

During the game you can play with three different races: the Meccs, the Sea Reapers and Kabuto. Each race has its own role in the story and is connected with the other playable and non-playable races. The Meccs, the Sea Reapers and Kabuto share some common characteristics as far as gameplay is concerned, but each race has its own special equipment, controls and story.

MECCS (a.k.a. MECCARYNS)

Meccs are one of the three playable races of the game. They are the good guys who, on their way to planet Majorca, land on the Island. Their cockney accent is their most notable characteristic, apart from the space suits and the big guns, of course. They are a technologically oriented race and they rely on guns and paraphernalia (grenades, mines etc) to face the danger. One of their most useful pieces of equipment is the Jetpack, a device that allows them to fly for short distances. Various upgrades and backpacks that add functions to the Jetpack are available throughout the game. The Meccs can carry up to three weapons three different items and one backpack at a time.

The main character and the one the player controls is Baz. His companions are Tel, Reg, Gordon and Bennett. Together they explore the Island and discover its secrets.

SEA REAPERS

The Sea Reapers are a race that relies not on technology, but on the mystical power of magic. The player controls Delphi, daughter of the evil Queen Sappho, who is an excellent user of magic and a great fighter. Delphi is not evil like her mother and resents what her people are doing to the Smarties and she decides to help the Meccs. She is proficient with the sword and the bow. Don't let her looks surprise you. Delphi can use her spells to build bases, destroy large buildings or even kill large groups of enemies within seconds. She can hover from one place to the other using her Turbo ability. Like any Sea Reaper, Delphi likes water. Swimming around will not cause the piranhas to attack her. Instead, she replenishes health. Delphi can carry up to three bows, apart from her sword and regular bow, and store up to five spells with three charges of each at a time.

KABUTO

He's bad, he's mean and he's HUGE! Kabuto is the game's bruiser. He does not use hi-tech guns or spells, he can't fly or fire with a bow and he sure as hell isn't good-looking, but who cares? His fists will destroy buildings and pulverise anything that comes in its way. Rumour has it that he is a Sea Reaper experiment gone wrong. Well... bad for them! Kabuto is on the loose and he is angry! He grows in size as the game progresses and gives birth to offspring to aid him in his cause for ultimate destruction. Kabuto does not use any items. Kabuto feeds on his enemies: anyone unlucky enough to find himself close to the huge creature is grabbed, lifted up from the ground and eaten. This way, Kabuto replenishes his health. The only weak spot of Kabuto is in his stomach. Anyhow, better not cross this fella's path.

NON-PLAYABLE CHARACTERS

During the game the player encounters many creatures that do not belong to one of the above races. These creatures, friendly or aggressive, are important to the story and add depth to the world the game is set in.

1. SMARTIES

Smarties are inhabitants of the island. These little creatures with the huge heads can be extremely helpful for all the playable races. As a Mecc or as Delphi, Smarties can be used to help you build your base. They will also develop new weapons, spells and items for you. As Kabuto, Smarties make great snacks and help to get bigger and closer to giving birth to the offspring!

Smarties can be grabbed by the Meccs and Delphi. A Mecc places the Smartie on his back, in order to move around with it, whereas Delphi keeps it "locked" in a magical bubble that follows her.

Not all Smarties are good, though. During some missions, the player encounters the evil Smarties, that look a bit different and darker than their good brothers. Keep an eye out for them during the Kabuto missions, because they are an excellent source of protein for our big friend!

2. VIMPS

These big and stupid creatures are the cattle of the Island. They can be found running around the plains happily. Vimps are hunted down for their meat, which is an essential part of Smartie diet. Kabuto also eats Vimps, but he prefers them raw. Vimps restore Kabuto's health just like the health syringe restores a Mecc's.

Vimps also have a use for the Meccs and for Delphi. The beasts prove extremely useful during the Base-Building missions: the Meccs gather Vimp meat to keep the Smarties satisfied and working, whereas Delphi gathers Vimp souls to power the Persuader machine that keeps the Smarties calm.

If a whole herd of Vimps is eliminated by the Meccs, Delphi or Kabuto, the Vimps will respawn after some time, but they will be considerably smaller than they used to be. Do not worry about this, because they will grow as time passes. Why wait for them to grow up? Because the bigger, the more food they produce. That simple.

3. REAPER GUARDS

Every action game out there has its grunts. The Reaper Guards are the grunts in this game. They are also the soldiers and the bodyguards. You will be fighting against these halfwits for the biggest part of the Mecc and the Sea Reaper campaign. They are stupid, but their intelligence will suffice when it come

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