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The Slitterhead's True Motives — Walkthrough
Slitterhead

The Slitterhead's True Motives — Walkthrough

Dive deep into Slitterhead's narrative and gameplay. This guide explores the game's possession mechanics, combat, and the convoluted plot surrounding the Slitterheads and humanity.

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Dive deep into Slitterhead's narrative and gameplay. This guide explores the game's possession mechanics, combat, and the convoluted plot surrounding the Slitterheads and humanity.

Walkthrough
  1. 1
    The game begins with you as a bodiless spirit in Hong Kong, tasked with fighting Slitterheads, monsters that possess humans and eat brains. Your method of fighting back is to possess humans yourself and make them fight.
  2. 2
    Core gameplay involves melee hack-and-slash combat. Enemy attacks can stun-lock you, but the key is to rapidly switch bodies to utilize buffs from newly possessed characters.
  3. 3
    Slitterheads can be disguised as citizens. While the game has a 'sight-jacking' mechanic similar to Siren, the repetitive environments and a prominent visual effect make it largely unnecessary.
  4. 4
    The game has a mission-based structure, alternating between dialogue-heavy exposition and action in urban levels. Missions often involve chasing down and fighting Slitterheads or other enemies.
  5. 5
    The story introduces a time loop and then becomes increasingly complex, with twists about whether Slitterheads are good or evil, leading to parallel universe elements.
  6. 6
    The plot centers around 'Rarities,' characters with special upgradable powers. The game may halt progress until optional characters are found, even if they have little plot relevance.
Tips
  • Constantly switch bodies during combat to maintain buffs and overwhelm enemies.
  • Pay attention to the visual cues for disguised Slitterheads, though the sight-jacking mechanic is less crucial.
  • Be prepared for a convoluted and often nonsensical plot that may require replaying missions or finding optional characters.
  • The game's horror elements are minimal; focus on the unique possession mechanics and combat.

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