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Accessories
Shinobi: Art of Vengeance

Accessories

Discover the essential accessories in Shinobi: Art of Vengeance. Learn how power-ups like shoes, helmets, and firing enhancements affect gameplay and strategy.

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Discover the essential accessories in Shinobi: Art of Vengeance. Learn how power-ups like shoes, helmets, and firing enhancements affect gameplay and strategy.

This guide details the various power-ups and enhancements available in Shinobi: Art of Vengeance, which function as accessories to augment Toki's abilities. These power-ups are temporary and will wear off over time or upon Toki's death.

Non-Firing Power-Ups:

  • Shoes: Increases Toki's jump height. These are generally less useful than the helmet and may be best avoided if the helmet is active.
  • Helmet: Provides protection from the chest up. While not protecting against low blows or attacks from behind, Toki can duck to improve defense. The helmet also serves as an offensive weapon, destroying most monsters on contact when Toki runs into them or jumps. This is particularly effective against tougher enemies later in the game.

Firing Power-Ups:

  • 3-way shots: Allows Toki to fire three projectiles simultaneously – one directly forward and two diagonally (20 degrees above and below). Toki can have up to four diagonal shots in each direction, but only two straight ahead.
  • Lava: Toki shoots larger projectiles that deal double damage. Each hit still awards 50 points.
  • Scramble: Toki's shots bounce and move up and down, with up to three bouncing projectiles. While only one may hit, they cover a wide area.
  • Fireball: Toki's initial shot is a powerful fireball, usually lethal. Subsequent shots are normal until the fireball recharges. A gauge indicates the recharge time (1-2 seconds). It is advised to shoot, wait for the fireball to recharge, and then shoot again.

Other Power-Ups:

  • 1-up: Extra lives can be obtained through challenging jumps on levels 3 and 5. These opportunities disappear if Toki dies and restarts the section.
  • Clock: Grants an additional 50 seconds to the timer.

Additionally, collecting 50 gold coins dropped by vanquished Shartoesi grants an extra life.

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