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Part 7
Serious Sam: The First Encounter

Part 7

Learn the weaknesses and effective strategies for defeating every enemy in Serious Sam: The First Encounter, from Marsh Hoppers to Lava Golems. Master combat!

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Learn the weaknesses and effective strategies for defeating every enemy in Serious Sam: The First Encounter, from Marsh Hoppers to Lava Golems. Master combat!

This section details the various enemies encountered in Serious Sam: The First Encounter, providing their characteristics, strengths, weaknesses, and recommended tactics for their defeat.

Enemies:

  • Marsh Hopper — terrestrial amphibian, wild animal, 3 ft., no armor, extreme health, toxic slime splash attack, drops 500 FC, very low threat. Use Minigun or Submachine Gun.
  • Sirian Warbull — mammal, labor animal, 9 ft., low armor, medium health, horns attack, drops 2000 FC, medium threat. Tough; use two Double Barrel shots, or Rockets/Lasergun from a distance.
  • Bio-Mechanoid, Minor — endothermous cyborg, genetically programmed, 15 ft. standing, medium armor, high health, pulse lasers attack, drops 2000 FC, medium threat. Use a single Rocket.
  • Arachnoid, Juvenile — ectothermous, anthropod, primitive sentient race, 10 ft., medium armor, extreme health, chain-gun and tail sting attack, drops 1000 FC, high threat. Hide behind cover and fire; do not stand still.
  • Arachnoid, Adult — ectothermous, anthropod, primitive sentient race, 20-25 ft., high armor, extreme health, chain-gun and tail sting attack, drops 5000 FC, high threat. Stronger version of the juvenile.
  • Bio-Mechanoid, Major — endothermous cyborg, genetically programmed, 30 ft. standing, high armor, high health, rocket launchers attack, drops 7500 FC, high threat. Takes five Rockets; rockets can be shot down. Use Lasergun or Minigun if Rockets are ineffective.
  • Aludron Reptiloid, Common — cold-blooded, reptile-like, primitive race, 15 ft., medium armor, high health, magic homing missiles attack, drops 5000 FC, medium threat. Use Lasergun or Minigun; Rocket Launcher may hit fireballs.
  • Aludron Reptiloid, Highlander — cold-blooded, reptile-like, primitive race, 45 ft., high armor, high health, magic homing missiles attack, drops 25000 FC, high threat. Boss from the Valleys. Use Rocket Launcher (14 Rockets); missiles are red.
  • Reeban Electro-Fish — aquatic vertebrate, wild animal, 11 ft. in length, low armor, high health, electric discharges attack, drops 500 FC, medium threat. Use a shotgun.
  • Scythian Witch-Harpy — mammal, trained clone, 5 ft. standing, low armor, medium health, magic projectiles and claws attack, drops 1000 FC, low threat. In packs, run in circles and use rockets; use shotgun individually.
  • Lava Golem — inorganic, magical creature, 10 to 100 ft., medium to extreme armor, high health, fireballs attack, drops 500-50000 FC, low to extreme threat. Use strongest weapons; Rocket Launcher and shotgun for mini-golems.

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