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Part 6
Serious Sam: The First Encounter

Part 6

Detailed breakdown of Serious Sam: The First Encounter enemies including Beheaded Rocketeer, Gnarr, Kleer Skeleton, and Beheaded Kamikaze with stats, weaknesses, and combat tips.

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Detailed breakdown of Serious Sam: The First Encounter enemies including Beheaded Rocketeer, Gnarr, Kleer Skeleton, and Beheaded Kamikaze with stats, weaknesses, and combat tips.

This section details the various enemies encountered in Serious Sam: The First Encounter. The legend for enemy stats is as follows:

  • M = Metabolism
  • P = Perception
  • S = Size
  • E = Endurance
  • H = Hostility
  • W = Weapon
  • R = Reward (in Kleer Fragments, FC)
  • T = Threat Level

Beheaded Rocketeer

M: cyber-zombie
P: insentient, LCU controlled
S: 6 ft.
E: very low
H: very low
W: magic-missile launcher
R: 200 FC
T: none

Use any weapon to defeat this enemy. Switch to the Schofields if you are low on other ammo, or use the most convenient weapon available.

Gnarr, Female

M: mammal
P: trained war animal
S: 5 ft.
E: low
H: low
W: bites, punches
R: 1000 FC
T: low

Some of these can levitate or become invisible in later levels. The Double Barrel shotgun is effective for taking them out.

Beheaded Bomber

M: cyber-zombie
P: insentient, LCU controlled
S: 6 ft.
E: very low
H: very low
W: hand grenades
R: 500 FC
T: low

Treat this enemy like the Beheaded Rocketeer, but back up after killing it to avoid its explosion.

Gnarr, Male

M: mammal
P: trained war animal
S: 4 ft.
E: low
H: low
W: bites, punches
R: 500 FC
T: very low

The Double Barrel shotgun is recommended for defeating this enemy.

Beheaded Firecracker

M: cyber-zombie
P: insentient, LCU controlled
S: 6 ft.
E: very low
H: very low
W: magic-missile launcher
R: 200 FC
T: none

This is the first enemy that uses projectiles. Kill these quickly upon entering a large room. If you encounter a pack, use the Minigun.

Kleer Skeleton

M: undead
P: magical creature
S: 9 ft.
E: low
H: medium
W: two-ball projectiles, claws, horns
R: 1000 FC
T: medium

These can be dangerous in groups. They shoot projectiles from a distance and jump to attack. If encountered one at a time, wait for a jump and use the Double Barrel. For groups, use the Rocket Launcher or Minigun.

Beheaded Kamikaze

M: cyber-zombie
P: insentient, LCU controlled
S: 6 ft.
E: very low
H: extreme
W: hand grenade
R: 2500 FC
T: high

These are highly annoying enemies that run at you and explode on impact. They scream constantly, and their distance can be judged by their sound. When you enter a new area, be prepared for them.

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