Complete Chapter 5: To Save the World in resident evil 6. Find Serpent Emblems, defeat the Rasklapanje, and earn 5000 Skill Points.
- Start with no weapons.
- Sherry must help retrieve weapons.
Walkthrough
- 1After the initial cutscene (a non-interactive cinematic the game plays automatically), search the starting room for a Serpent Emblem.
- 2Locate your weapons on a bench; interacting with them reveals a vent.
- 3Have Sherry use the vent to retrieve weapons and free Jake.
- 4The Rasklapanje, an immortal enemy that re-merges, will appear. It stalks the player through the sewage system. Each piece (torso, legs, two limbs) can drop items.
- 5Collect the Serpent Emblem in the starting area.
- 6Grab the WOODEN CRATE on the right and proceed through the dual person door.
- 7In the next room, find a WOODEN CRATE to the right of the door with a red button.
- 8Interact with the center console and have Sherry pull the lever to open a path forward and spawn a Rasklapanje. Defeat it.
- 9Open the door across from the console.
- 10Ride the giant machine up to a higher room, defeating another Rasklapanje.
- 11Find and pull levers in the room with your partner. A cutscene plays, showing 50% charge.
- 12Defeat another Rasklapanje that appears.
- 13Exit the room and proceed down the hallway. Take the right path at the split, avoiding the drain where Rasklapanje can emerge.
- 14Enter the lab area on the right, find 9MM AMMO on a desk, and locate a nearby Serpent Emblem.
- 15Find a GREEN HERB in a glass cabinet.
- 16Continue down the right path to the machine room. Ride the machine's arm down to a room with body bags.
- 17Defeat the Rasklapanje monsters.
- 18Find the levers: the left path has body bags blocking one lever, with 9MM AMMO opposite it by a computer. If playing as Jake, use the other lever. This brings the charge to 75%.
- 19A new pathway opens.
Jake Gameplay:
- Use the higher machine to access "Door D", a Jake-only room with a swinging bar.
- Grab WOODEN CRATE x2 to the left.
- Shoot the glass on the far left cabinet for .500 S&W MAGNUM AMMO.
- Grab the suitcase on the desk for 5000 SKILL POINTS.
- Return to the machine and ride it further up to "Door I".
Sherry Gameplay:
- At "Door I", jump off the machine. Defeat any waiting Rasklapanje.
- Grab WOODEN CRATE x2 from the left corner.
- Follow the hallway to the right, grabbing another WOODEN CRATE x2.
- Reach your lever and hold out until Jake reaches his. Note the incinerator and sewage drain.
Cooperative Gameplay:
- Jake continues to "Door G". Fend off another Rasklapanje attack.
- Find 12-GAUGE SHELLS near the door by a computer.
- Head down the hallway to be across from Sherry's position. Find 9MM AMMO near the computer to the right.
- Fend off attackers and use the levers.
- After a cutscene, kill one more Rasklapanje that overpowers the facility.
- Reunite with your partner once the electrical current is down.
- Proceed to the crane controls, throw the lever, and jump onto the machine.
- Defeat the Rasklapanje that joins you on the machine.
- After a scene, button-mash to pull yourself up and then again to crawl out from under the machine while Rasklapanje chases you. Follow on-screen prompts to escape.
- Take the elevator and watch the subsequent scenes.
Tips
- The Rasklapanje is essentially immortal; focus on destroying its parts for items and surviving its regeneration.
- Be aware of drains in the environment, as Rasklapanje can emerge from them.
- The Serpent Emblems are hidden collectibles that can be found throughout the chapter.
- The "Door D" room offers a significant amount of Skill Points and valuable ammo.
- Pay attention to partner prompts for lever activation and button-mashing sequences.
- Serpent Emblems
- 9MM AMMO
- GREEN HERB
- .500 S&W MAGNUM AMMO
- WOODEN CRATE x2
- 5000 SKILL POINTS
- 12-GAUGE SHELLS
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content