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Chapter 5: To Save the World
Resident Evil 6

Chapter 5: To Save the World

Complete Chapter 5: To Save the World in resident evil 6. Find Serpent Emblems, defeat the Rasklapanje, and earn 5000 Skill Points.

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Complete Chapter 5: To Save the World in resident evil 6. Find Serpent Emblems, defeat the Rasklapanje, and earn 5000 Skill Points.

  1. Start with no weapons.
  2. Sherry must help retrieve weapons.
Walkthrough
  1. 1
    After the initial cutscene (a non-interactive cinematic the game plays automatically), search the starting room for a Serpent Emblem.
  2. 2
    Locate your weapons on a bench; interacting with them reveals a vent.
  3. 3
    Have Sherry use the vent to retrieve weapons and free Jake.
  4. 4
    The Rasklapanje, an immortal enemy that re-merges, will appear. It stalks the player through the sewage system. Each piece (torso, legs, two limbs) can drop items.
  5. 5
    Collect the Serpent Emblem in the starting area.
  6. 6
    Grab the WOODEN CRATE on the right and proceed through the dual person door.
  7. 7
    In the next room, find a WOODEN CRATE to the right of the door with a red button.
  8. 8
    Interact with the center console and have Sherry pull the lever to open a path forward and spawn a Rasklapanje. Defeat it.
  9. 9
    Open the door across from the console.
  10. 10
    Ride the giant machine up to a higher room, defeating another Rasklapanje.
  11. 11
    Find and pull levers in the room with your partner. A cutscene plays, showing 50% charge.
  12. 12
    Defeat another Rasklapanje that appears.
  13. 13
    Exit the room and proceed down the hallway. Take the right path at the split, avoiding the drain where Rasklapanje can emerge.
  14. 14
    Enter the lab area on the right, find 9MM AMMO on a desk, and locate a nearby Serpent Emblem.
  15. 15
    Find a GREEN HERB in a glass cabinet.
  16. 16
    Continue down the right path to the machine room. Ride the machine's arm down to a room with body bags.
  17. 17
    Defeat the Rasklapanje monsters.
  18. 18
    Find the levers: the left path has body bags blocking one lever, with 9MM AMMO opposite it by a computer. If playing as Jake, use the other lever. This brings the charge to 75%.
  19. 19
    A new pathway opens.

Jake Gameplay:

  1. Use the higher machine to access "Door D", a Jake-only room with a swinging bar.
  2. Grab WOODEN CRATE x2 to the left.
  3. Shoot the glass on the far left cabinet for .500 S&W MAGNUM AMMO.
  4. Grab the suitcase on the desk for 5000 SKILL POINTS.
  5. Return to the machine and ride it further up to "Door I".

Sherry Gameplay:

  1. At "Door I", jump off the machine. Defeat any waiting Rasklapanje.
  2. Grab WOODEN CRATE x2 from the left corner.
  3. Follow the hallway to the right, grabbing another WOODEN CRATE x2.
  4. Reach your lever and hold out until Jake reaches his. Note the incinerator and sewage drain.

Cooperative Gameplay:

  1. Jake continues to "Door G". Fend off another Rasklapanje attack.
  2. Find 12-GAUGE SHELLS near the door by a computer.
  3. Head down the hallway to be across from Sherry's position. Find 9MM AMMO near the computer to the right.
  4. Fend off attackers and use the levers.
  5. After a cutscene, kill one more Rasklapanje that overpowers the facility.
  6. Reunite with your partner once the electrical current is down.
  7. Proceed to the crane controls, throw the lever, and jump onto the machine.
  8. Defeat the Rasklapanje that joins you on the machine.
  9. After a scene, button-mash to pull yourself up and then again to crawl out from under the machine while Rasklapanje chases you. Follow on-screen prompts to escape.
  10. Take the elevator and watch the subsequent scenes.
Tips
  • The Rasklapanje is essentially immortal; focus on destroying its parts for items and surviving its regeneration.
  • Be aware of drains in the environment, as Rasklapanje can emerge from them.
  • The Serpent Emblems are hidden collectibles that can be found throughout the chapter.
  • The "Door D" room offers a significant amount of Skill Points and valuable ammo.
  • Pay attention to partner prompts for lever activation and button-mashing sequences.
  • Serpent Emblems
  • 9MM AMMO
  • GREEN HERB
  • .500 S&W MAGNUM AMMO
  • WOODEN CRATE x2
  • 5000 SKILL POINTS
  • 12-GAUGE SHELLS

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