Unlock skills in resident evil 6. Learn requirements for J'avo Killer, weapon master skills, and infinite ammo skills.
Unlocking Skills:
- Leveled skills require unlocking the previous level first.
- To unlock J’avo Killer Lv.1 and Zombie Killer Lv.1, you must kill 30 of each respective enemy type.
- Master/power-up skills, which boost weapon damage by 100%, require specific kill counts for each weapon type:
- Grenades: 800 Kills
- Handguns: 1500 Kills
- Shotguns: 1000 Kills
- Magnums: 800 Kills
- Sniper Rifles: 1000 Kills
- Machine Pistols: 1500 Kills
- Assault Rifles: 1500 Kills
- Grenade Launchers: 1500 Kills
- Crossbow: 800 Kills
- To make the 'infinite ammo' skills series available for purchase, you must unlock all four campaigns, including Ada’s.
Weapon Types for Master Skills:
- Handguns: Nine-Oh-Nine, Wing Shooter, Triple Shot, Picador
- Shotguns: Shotgun, Assault Shotgun
- Magnums: Lightning Hawk, Elephant Killer
- Sniper Rifles: Sniper Rifle, Semi-Auto Sniper Rifle
- Machine Pistols: MP-AF, Ammo Box 50
- Assault Rifles: Assault Rifle RN, Bear Commander, AR for Special Tactics
- Grenade Launchers: Grenade Launcher, Bear Commander (alternate fire)
- Crossbow: Crossbow
Agent Hunt Skill List:
- Creature Offense Lv.1: 5000 - Increases attack damage [+10%].
- Creature Offense Lv.2: 15000 - Increases attack damage [+20%].
- Creature Offense Lv.3: 60000 - Increases attack damage [+30%].
- Creature Defense Lv.1: 5000 - Decreases enemy attack damage [-10%].
- Creature Defense Lv.2: 15000 - Decreases enemy attack damage [-20%].
- Creature Defense Lv.3: 60000 - Decreases enemy attack damage [-30%].
- Creature Health Lv.1: 5000 - Increases health [+20%].
- Creature Health Lv.2: 15000 - Increases health [+50%].
- Creature Health Lv.3: 60000 - Increases health [+100%].
- Creature Stamina Lv.1: 5000 - Increases stamina to 6 blocks.
- Creature Stamina Lv.2: 15000 - Increases stamina to 7 blocks.
- Creature Stamina Lv.3: 60000 - Increases stamina to 10 blocks.
Mercenaries Skill List:
- Eagle Eye: 3000 - Adds extra zoom level to scoped weapons.
- Item Drop Increase: 3500 - Causes more defeated enemies to drop items.
- Go for Broke!: 60000 - Whenever the timer is under 30 seconds, you receive an additional +2 seconds for every combo, for a max of 17 extra seconds.
- Time Bonus +: 90000 - Grants +10 seconds for Time Bonuses.
- Combo Bonus +: 50000 - Grants +10 seconds for Combo Bonuses.
- Limit Breaker: 60000 - Grants +50 points for every combo you perform above 50 combos.
- Blitz Play: 5000 - Damaging an enemy who has *just* been hit by another player, grants you +50% damage.
- Quick Shot Damage Increase: 15000 - Quick Shot damage increases [+50%].
- Power Counter: 8000 - Counter damage increases [+25%].
- Second Wind: 6000 - Damage increases [+10%] when your health is at two blocks or less.
- Martial Arts Master: 25000 - Increases melee damage [+25%], but decreases gun damage [-50%].
- Target Master: 25000 - Increases gun damage [+25%], but decreases melee damage [-50%].
- Last Stand: 30000 - Increases damage [+30%], but also increases enemy attack damage to a total of [300%].
- Preemptive Strike: 7000 - Increases damage of back attacks [+75%].
- Dying Breath: 15000 - Increases damage while in dying status by [+300%] & shortens recovery time to 5 secs.
- Pharmacist: 17000 - One health tablet restores two blocks.
- Medic: 12000 - Using a health tablet also restores a block of your partner's health, no matter where you (or they) are on the map.
- First Responder: 15000 - Allows reviving of partners without using health tablets.
- Take It Easy: 20000 - Health & Combat Gauge recovery are doubled while in cover (press the cover button to crouch behind walls or objects) position.
- Natural Healing: 15000 - Healing and Combat Gauge recovery sped up by 25%.
Template List:
- Default: ---
- Silencer: Leon’s Chapter 1
- Silencer - Gold: Leon’s Chapter 2
- Silencer - Copper: Leon’s Chapter 3
- Silencer - Red: Leon’s Chapter 4
- Hand Grenade: Leon’s Chapter 5
- Hand Grenade - Gold: Chris’ Chapter 1
- Hand Grenade - Copper: Chris’ Chapter 2
- Hand Grenade - Green: Chris’ Chapter 3
- Virus Shot: Chris’ Chapter 4
- Virus Shot - Gold: Chris’ Chapter 5
- Virus Shot - Copper: Jake’s Chapter 1
- Virus Shot - Light Green: Jake’s Chapter 2
- Wings: Jake’s Chapter 3
- Wings - Gold: Jake’s Chapter 4
- Wings - Copper: Jake’s Chapter 5
- Wings - Pink: Ada’s Chapter 1
- Tank: Ada’s Chapter 2
- Tank - Gold: Ada’s Chapter 3
- Tank - Copper: Ada’s Chapter 4
- Tank - Yellow: Ada’s Chapter 5
Emblem List:
- The Longest Night: Complete the prelude
- Gone to Hell: Complete Chapter 1 in Leon’s Campaign
- Buried Secrets: Complete Chapter 2 in Leon’s Campaign
- Get on the Plane: Complete Chapter 3 in Leon’s Campaign
- Big Trouble in China: Complete Chapter 4 in Leon’s Campaign
- The Trouble with Women: Complete Chapter 5 in Leon’s Campaign
- Rescue the Hostages: Complete Chapter 1 in Chris’ Campaign
- Tragedy in Europe: Complete Chapter 2 in Chris’ Campaign
- After Her!: Complete Chapter 3 in Chris’ Campaign
- There’s Always Hope: Complete Chapter 4 in Chris’ Campaign
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