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Part 3
Prey (2006)

Part 3

Explore the advanced weaponry of Prey (2006) in Part 3 of our guide. Learn about Crawlers, the Spirit Bow, Leech Gun, and Autocannon.

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Explore the advanced weaponry of Prey (2006) in Part 3 of our guide. Learn about Crawlers, the Spirit Bow, Leech Gun, and Autocannon.

This section of the guide covers advanced weapons and their uses in both single-player and multiplayer modes of Prey (2006).

Hunter Rifle (Multiplayer): While the Hunter Rifle can be used as a sniper rifle, lag in multiplayer can make it challenging. However, you can catch opponents off guard by quickly entering sniper mode and firing. A single hit is often enough to kill or severely wound an enemy.

Crawlers

Crawlers function as grenades in Prey. They can be found on the ground throughout single-player levels. Crawlers have two firing modes: Standard grenade mode (press the right trigger or 'X' button while another weapon is equipped) and proximity mode (press the left trigger, then throw). In proximity mode, a thrown crawler will stick to its target. When thrown normally, they bounce before exploding, making kills difficult unless the enemy is in an enclosed space. Crawlers are effective in boss battles when set to proximity mode, sticking to the boss and dealing significant damage.

In multiplayer, crawlers are effective when used strategically. In proximity mode, they can be stuck to opponents. Throwing them in front of you while fleeing can surprise pursuers. Placing them in strategic locations can also catch opponents off guard. Crawlers thrown using the right trigger or 'X' button in enclosed areas can be effective with luck.

Spirit Bow

The Spirit Bow is used during Spirit Walking. In single-player, it's first acquired in the "Rites of Passage" level. While in spirit form, the bow can damage enemies, though it's not particularly powerful. You can potentially eliminate hunters before they notice you. The Spirit Bow can only be used while your spirit health is full; each shot depletes the spirit meter. Once depleted, you can no longer use the bow but can still spirit walk. Enemy attacks also lower your spirit gauge. Spirit walking allows you to solve puzzles, pass through forcefields, and cross spirit bridges. It's crucial to spirit walk in a safe location, as your physical body is vulnerable and will be returned to when hit.

In multiplayer, spirit walking is less useful but can be employed in specific situations. For instance, you can spirit walk through doors to scout ahead or potentially eliminate approaching opponents. In multiplayer, spirit form duration is limited by a continuously depleting spirit meter. The meter can be recharged by collecting energy from fallen enemies or by picking up spirit bags.

Leech Gun

The Leech Gun is a powerful weapon, first found near the end of the "Second Chances" level in single-player. Its unique feature is its recharging mechanism: instead of ammo pickups, it uses special leech gun stations found on walls or ceilings. To recharge, aim the Leech Gun at a station and hold the left trigger until it's fully recharged.

There are four types of leech gun stations: Plasma (red energy, standard charge), Electricity (powerful but difficult to aim and depletes quickly), Frost (requires close range), and Sun Beam (strongest, fires a large beam). The Sun Beam station provides the most potent ammunition.

Autocannon

The Autocannon is a powerful weapon that fires rapidly.

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