Explore Pokemon TCG Live's post-game world! Get the National Dex, Super Rod, track down Team Plasma sages, and prepare for the Elite Four's ultimate challenge.
This second part of the walkthrough covers all of the areas accessible after defeating Ghetsis and obtaining the National Dex, including new things to do in the western parts of Unova.
Nuvema Town (2)
Now that we've beat Ghetsis and saw the credits, we've ended up back in our room right from the start of the game, which you might notice is now tidy. Guess our friendly mother did a good job of it, huh?
Go downstairs and you'll have... two mothers? Both of them will talk, then the lower one will reveal himself to be Looker, back from Pokemon Platinum! Looker will talk about locating the sages of Team Plasma who managed to flee after we took down N's Castle. While Ghetsis - who was also a sage - has been taken care of, there's still another six to round up. The remaining parts of this walkthrough will be devoted to that purpose, as well as some extra parts afterwards. The sages are what I'm going to use to guide the walkthrough, however.
After Looker asks for your help and you accept, you'll get the SUPER ROD! At last, we have a fishing rod. Now that we've seen the credits for the first time, we're going to start seeing Pokemon from the original 493 in addition to the new 156 in this game.
When you go outside, you'll find Cheren and Bianca who will congratulate you. After some talking, Prof. Juniper's father will show up and give all three of you the NATIONAL DEX, an expanded version of your PokeDex that shows data on all 649 Pokemon as opposed to just 156. The receiving of the National Dex has opened up a lot more to us, including the whole of eastern Unova and expansions to some of the areas that we have previously visited.
Cheren and Bianca will leave afterwards, allowing us to move freely. Now we may as well start rounding up the sages; the closest one we can find is located in Route 18, so make your way there.
Also, a warning: there is a SEVERE level spike now. I have no idea why, but pretty much any trainers you encounter that are unlocked once the National Dex is obtained will have an average level of 65. Yeah, I'm not kidding. Don't worry about it too much though - good strategy and type matching will get you through, and thanks to the new EXP system you will get some very nice experience as a result fighting these higher levelled trainers. The Wild Pokemon in new areas will also be pretty strong; you can expect those in normal grass to be around 50, whereas those in the tall grass may reach as high as 60.
Also, we still have an ultimate objective. Take a look at your trainer card - there is absolutely no record of defeating the Elite Four! The Elite Four we fought was broken and weak due to a smashing from N's Pokemon; they may well have been a lot easier than you would expect an Elite Four to be. No longer! They are now back at full power, and the champion - who you can probably tell is Alder by now - is ready and waiting to face you. The catch? Their full power mode has them all with six Pokemon, with levels ranging from 71 - 77. You're going to have one hell of a time beating them at the moment! Of course, that's what we have so much extra content for. At any rate, our ultimate objective is still to become Pokemon Champion. N's intervention kind of ruined that for us.
We'll begin by getting the first sage. Make your way to Route 18; as you may recall, you can get there by Surfing left from Route 1 and following the path through here, taking the lowest current in Route 17. You might well want to try your luck with the Super Rod, as you'll be able to get some non-Unova Water Pokemon! Hell, if you're really feeling lucky, dip the rod in some dark spots on the Route 1 waters. You might just get a Level 70 Milotic! (Don't count on it actually happening though, seriously.)
There will also be swarms happening across the region now; check any gatehouse and it'll tell you what route a swarm is occurring in. Go there and you have a 40% chance of a particular non-Unova Pokemon appearing there.
Also, as a final note, it appears you get some box wallpapers for beating the League. You get four to use - a Reshiram design, a Zekrom design, a Monochrome design and a Team Plasma design.
Route 18 (2)
Make your way over to where we got the Waterfall HM before; on the very south of this beach you will find the Sage named Lot. Talking to him will yield some storyline details and a TM32, DOUBLE TEAM. Looker will appear out of nowhere and take him away afterwards - get used to this, because it'll happen for each of the remaining five sages.
Next, head over to the Dreamyard. Ideally, Fly to Striaton City and make your way from there.
Dreamyard (3)
Trainer Pokemon: Drowzee L63, Hypno L63, Musharna L63 | Poliwhirl L63, Parasect L63, Musharna L63 | Beldum L63, Metang L63, Beheeyem L63, Reuniclus L63 | Jigglypuff L64, Musharna L64 | Natu L64, Banette L64, Xatu L64 | Musharna L64, Stantler L64 | Starmie L65, Wobbuffet L65
Head over to the far right of the area. Previously, there was a traffic cone blocking our way through the gap between the barrel and the wall; however, the addition of the National Dex has somehow removed this cone, allowing us access. Go through (just go as far north-east as possible without going through where the Cut tree is if you didn't see this cone before). Literally two steps above the barrel is an ULTRA BALL to pick up (hidden). Afterwards, after go through the grass or around the wall and descend the stairs here.
Ready for your first taste of high levelled trainer fights? You might notice the music gets quieter here too - not bad, not bad at all. Make your way forward and around and a researcher will challenge you with three Pokemon. He sends out a Drowzee at Level 63! This guy will probably use an X Attack on it, but it's nothing huge to worry about. Be careful not to underestimate the enemies you face; the ~10 level difference will make stat up moves and the like that much more dangerous. Don't hesitate to return to a Pokem
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