Explore Part 2 of our Payday: The Heist guide, detailing primary and secondary weapons, essential equipment like cable ties and body armor, and deployables such as ammo bags, health bags, trip mines, and sentry guns.
Primary Weapons:
- AMCAR-4: Starting weapon. Power: Medium, Range: High. Best for easy heists. Recommended to replace ASAP.
- Reinbeck Shotgun: Unlocked at Support tree level 13. Power: High, Range: Medium to Low. Excellent for close-quarters combat (CQC). Not ideal for Heat Street due to lack of CQC.
- Brenner 21: Machine gun with very high rate of fire. Power: High, Range: High. Major drawback: poor accuracy. Best for clearing assault waves, especially on Heat Street.
- M308: Sniper rifle. Power: High, Range: Highest in game. Performs well everywhere.
- AK (Wolfpack DLC): Fuses AMCAR's balance with Brenner 21's firepower. Power: High, Range: Medium, Rate of Fire: High. Suitable for all heists.
Secondary Weapons:
- Locomotive 12 G: Power: High, Range: Low. Major drawback: only four shots (or six with upgrades), long reload. Best heist: N/A.
- GL40 (Wolfpack DLC): Grenade launcher unlocked in Technician tree. Power: Highest in the game. One-shots all enemies except Bulldozers with a direct hit. Effective against Shields. Major drawbacks: High Recoil and long reload. Best Heist: All.
- Compact-5: Power: Low, Range: High, Rate of Fire: High. Best Heist: Heat Street. A good pairing for the Reinbeck.
- Mark 11: Weakest secondary. Power: Low, Range: Low. Silenced. Best Heist: Stealth-based missions. Recommended if using the Bronco and needing to avoid issues on Hardcore difficulty.
Equipment:
- Cable Ties: Used to take hostages. Start with two, upgradeable to a maximum of six (maxed at Assault 33). At least one upgrade suggested for No Mercy and Diamond Heist.
- Body Armor: Increases body armor. Upgraded passively through all trees (Support 4, Technician 6, Assault 7, Sharpshooter 25).
- Extra Start Out Ammo: Provides a larger ammo pool, not just starting ammo. Each level adds 10% to a gun's total ammo capacity. Unlocked in Support tree, maxed at level 38. Required for the GL40.
- Tool Kit (Wolfpack DLC): Reduces drill and hackable repair time by up to 20%. Unlocked at Technician 1, maxed at level 38.
- Thick Skin: Increases health by up to 33%. Unlocked through Sharpshooter tree (level 2), maxed at level 39.
Deployables:
- Ammo & Health Bags: Bags thrown on the ground for crew interaction. Ammo bags can be used ten times (unlocked by Assault, maxed at 30). Doctor bags (health) can be used four times (unlocked by Support, maxed at 33). Health bags are best used in Overkill difficulty.
- Trip Mines: Laser trip mines with very high power. One-shot all enemies except Bulldozers and potentially Shields. Unlocked in Sharpshooter tree, maxes at level 47 with 10 mines. Very useful for solo play.
- Sentry Gun (Wolfpack DLC): Unlocked at Technician 5, maxed at level 45. Useful for assault waves and cover fire. Maxed out, it has enough armor and health to provide cover for clearing an assault on lower difficulties. Hates Shields.
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